Add signal handling
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@@ -12,8 +12,13 @@
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#include <tuple>
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#include <utility>
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#include <complex>
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#include <csignal>
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#include <common/callback.hpp>
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bool registerSignalHandler(void); // registers a Control-c handler
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void signalHandler(int signal); // The Control-C handler
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class Info
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{
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public:
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@@ -104,6 +109,11 @@ void Monitor::doCallback(CallbackData<Info> &callbackData)
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int main(int argc, char ** argv)
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{
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registerSignalHandler();
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while(true)
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{
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// do stuff
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}
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// std::vector<int> myBigVec(10000000, 2011);
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// std::vector<std::string> s1;
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// std::vector<std::string> s2;
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@@ -114,21 +124,42 @@ int main(int argc, char ** argv)
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// s2 = std::move(s1);
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Monitor monitor;
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// SmartPointer<B> b(::new B(),PointerDisposition::Delete);
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SmartPointer<B> b(true);
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Callback<B,Info> callback(&(*b),&B::callback);
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monitor.setCallback(callback);
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// Monitor monitor;
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// SmartPointer<B> b(true);
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// Callback<B,Info> callback(&(*b),&B::callback);
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// monitor.setCallback(callback);
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Info info;
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info.setMessage("Hello");
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// Info info;
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// info.setMessage("Hello");
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CallbackData<Info> callbackData(info);
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monitor.doCallback(callbackData);
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// CallbackData<Info> callbackData(info);
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// monitor.doCallback(callbackData);
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}
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/// @brief The signal handler
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void signalHandler(int signal)
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{
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std::cout << "Received signal " << signal << std::endl;
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exit(signal);
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}
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/// @brief Method that registers the signal handler
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/// @param
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bool registerSignalHandler(void)
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{
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struct sigaction sa;
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sa.sa_handler = signalHandler;
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sigemptyset(&sa.sa_mask); // Clear the mask of blocked signals
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sa.sa_flags = 0; // No special flags
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if (-1==sigaction(SIGINT, &sa, nullptr))
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{
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std::cerr << "Error registering SIGINT handler." << std::endl;
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return false;
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}
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return true;
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}
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@@ -4,6 +4,7 @@
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <csignal>
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#include <arpa/inet.h>
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#include <thread>
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#include <vector>
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@@ -15,22 +16,27 @@
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#include <sstp/socketserver.hpp>
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#include <sstp/clientsocketsender.hpp>
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// https://www.man7.org/linux/man-pages/man2/accept.2.html
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void handleServer(Block<String> &commands);
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void handleClient(Block<String> &commands);
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void handleServer(Block<String> &commands); // handler for server mode
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void handleClient(Block<String> &commands); // handler for client mode
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bool registerSignalHandler(void); // registers a Control-c handler
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void signalHandler(int signal); // The Control-C handler
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/// @brief
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/// @param argc
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/// @param argv [0] program. [1] SERVERMODE {port} [2] CLIENTMODE {serveripaddress} {serverport} SEND {FileName}
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/// @return
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/// @return -1:Error 1:Success
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int main(int argc, char **argv)
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{
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int returnCode(0);
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Profiler profiler;
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String version = "0.1.0.1"; // major version, minor version, patch, build
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String version = "0.1.0.3"; // major version, minor version, patch, build
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std::cout << "sstp version " << version.str() << std::endl;
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if(!registerSignalHandler())
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{
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std::cout << "Unable to register CTRL-C handler" << std::endl;
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return -1;
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}
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try
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{
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if(argc<2)
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@@ -77,6 +83,33 @@ int main(int argc, char **argv)
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return returnCode;
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}
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/// @brief The signal handler
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/// TODO: If we are sending then we need to destroy the sender, if we are listening then we need to destroy the listener
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/// Currently we exit the app without cleaning anything up.
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void signalHandler(int signal)
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{
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std::cout << "SSTP Received signal " << signal << std::endl;
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exit(signal);
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}
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/// @brief Method that registers the signal handler
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/// @param
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bool registerSignalHandler(void)
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{
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struct sigaction sa;
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sa.sa_handler = signalHandler;
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sigemptyset(&sa.sa_mask); // Clear the mask of blocked signals
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sa.sa_flags = 0; // No special flags
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if (-1==sigaction(SIGINT, &sa, nullptr))
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{
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std::cerr << "Error registering SIGINT handler." << std::endl;
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return false;
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}
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return true;
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}
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/// @brief [0]=program [1]=SERVERMODE [2]={port}
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/// @Note Currently this method will never return. The application is terminate with CTRL-C. Ideally, we would exit is some cleaner fashion
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/// perhaps by implementing a CTRL-C hook and then destroying the SocketServer properly by calling it's destructor. See SocketServer::~SocketServer()
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