2 Commits

Author SHA1 Message Date
e111d4ab5c Add signal handling 2025-08-16 17:21:16 -04:00
aef2d050f5 Improve memory management 2025-08-16 09:13:07 -04:00
6 changed files with 160 additions and 22 deletions

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@@ -12,8 +12,13 @@
#include <tuple>
#include <utility>
#include <complex>
#include <csignal>
#include <common/callback.hpp>
bool registerSignalHandler(void); // registers a Control-c handler
void signalHandler(int signal); // The Control-C handler
class Info
{
public:
@@ -104,6 +109,11 @@ void Monitor::doCallback(CallbackData<Info> &callbackData)
int main(int argc, char ** argv)
{
registerSignalHandler();
while(true)
{
// do stuff
}
// std::vector<int> myBigVec(10000000, 2011);
// std::vector<std::string> s1;
// std::vector<std::string> s2;
@@ -114,21 +124,42 @@ int main(int argc, char ** argv)
// s2 = std::move(s1);
Monitor monitor;
// SmartPointer<B> b(::new B(),PointerDisposition::Delete);
SmartPointer<B> b(true);
Callback<B,Info> callback(&(*b),&B::callback);
monitor.setCallback(callback);
// Monitor monitor;
// SmartPointer<B> b(true);
// Callback<B,Info> callback(&(*b),&B::callback);
// monitor.setCallback(callback);
Info info;
info.setMessage("Hello");
// Info info;
// info.setMessage("Hello");
CallbackData<Info> callbackData(info);
monitor.doCallback(callbackData);
// CallbackData<Info> callbackData(info);
// monitor.doCallback(callbackData);
}
/// @brief The signal handler
void signalHandler(int signal)
{
std::cout << "Received signal " << signal << std::endl;
exit(signal);
}
/// @brief Method that registers the signal handler
/// @param
bool registerSignalHandler(void)
{
struct sigaction sa;
sa.sa_handler = signalHandler;
sigemptyset(&sa.sa_mask); // Clear the mask of blocked signals
sa.sa_flags = 0; // No special flags
if (-1==sigaction(SIGINT, &sa, nullptr))
{
std::cerr << "Error registering SIGINT handler." << std::endl;
return false;
}
return true;
}

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@@ -4,6 +4,7 @@
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <csignal>
#include <arpa/inet.h>
#include <thread>
#include <vector>
@@ -15,22 +16,27 @@
#include <sstp/socketserver.hpp>
#include <sstp/clientsocketsender.hpp>
// https://www.man7.org/linux/man-pages/man2/accept.2.html
void handleServer(Block<String> &commands);
void handleClient(Block<String> &commands);
void handleServer(Block<String> &commands); // handler for server mode
void handleClient(Block<String> &commands); // handler for client mode
bool registerSignalHandler(void); // registers a Control-c handler
void signalHandler(int signal); // The Control-C handler
/// @brief
/// @param argc
/// @param argv [0] program. [1] SERVERMODE {port} [2] CLIENTMODE {serveripaddress} {serverport} SEND {FileName}
/// @return
/// @return -1:Error 1:Success
int main(int argc, char **argv)
{
int returnCode(0);
Profiler profiler;
String version = "1.00";
String version = "0.1.0.3"; // major version, minor version, patch, build
std::cout << "sstp version " << version.str() << std::endl;
if(!registerSignalHandler())
{
std::cout << "Unable to register CTRL-C handler" << std::endl;
return -1;
}
try
{
if(argc<2)
@@ -77,7 +83,36 @@ int main(int argc, char **argv)
return returnCode;
}
/// @brief The signal handler
/// TODO: If we are sending then we need to destroy the sender, if we are listening then we need to destroy the listener
/// Currently we exit the app without cleaning anything up.
void signalHandler(int signal)
{
std::cout << "SSTP Received signal " << signal << std::endl;
exit(signal);
}
/// @brief Method that registers the signal handler
/// @param
bool registerSignalHandler(void)
{
struct sigaction sa;
sa.sa_handler = signalHandler;
sigemptyset(&sa.sa_mask); // Clear the mask of blocked signals
sa.sa_flags = 0; // No special flags
if (-1==sigaction(SIGINT, &sa, nullptr))
{
std::cerr << "Error registering SIGINT handler." << std::endl;
return false;
}
return true;
}
/// @brief [0]=program [1]=SERVERMODE [2]={port}
/// @Note Currently this method will never return. The application is terminate with CTRL-C. Ideally, we would exit is some cleaner fashion
/// perhaps by implementing a CTRL-C hook and then destroying the SocketServer properly by calling it's destructor. See SocketServer::~SocketServer()
/// @param commands
void handleServer(Block<String> &commands)
{

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@@ -2,17 +2,36 @@
#include <common/utility.hpp>
#include <common/stringbuffer.hpp>
SocketConnectionReceiver::SocketConnectionReceiver()
: mSocket(-1), mIsRunnable(true)
{
}
/// @brief After a connection has been accepted the SocketConnectionReceiver is initialized with the incoming socket
/// @param socket
/// @param internalSocketAddress
SocketConnectionReceiver::SocketConnectionReceiver(int socket, sockaddr_in internalSocketAddress)
: mSocket(socket), mInternalSocketAddress(internalSocketAddress)
: mSocket(socket), mInternalSocketAddress(internalSocketAddress), mIsRunnable(true)
{
}
/// @brief Initialize a SocketConnectionReceiver.
/// @param socket
/// @param internalSocketAddress
void SocketConnectionReceiver::initialize(int socket, sockaddr_in internalSocketAddress)
{
close();
mSocket=socket;
mInternalSocketAddress = internalSocketAddress;
}
/// @brief The destructor will close the socket
SocketConnectionReceiver::~SocketConnectionReceiver()
{
isRunnable(false);
close();
}
@@ -31,7 +50,7 @@ void SocketConnectionReceiver::close(void)
void SocketConnectionReceiver::threadFunction(int data)
{
String line;
while(true)
while(mIsRunnable)
{
readLine(line);
if(0==line.length())

View File

@@ -16,11 +16,15 @@
class SocketConnectionReceiver
{
public:
SocketConnectionReceiver();
SocketConnectionReceiver(int socket, sockaddr_in inernalSocketAddress);
virtual ~SocketConnectionReceiver();
void initialize(int socket, sockaddr_in inernalSocketAddress);
void close(void);
private:
static constexpr size_t BUFFER_LENGTH=65536; // this is the buffer length for the socket
void isRunnable(bool isRunnable);
bool isRunnable(void);
void threadFunction(int data);
bool handlePut(Block<String> &commands);
void handleQuit(void);
@@ -32,6 +36,19 @@ class SocketConnectionReceiver
friend class SocketServer;
char mBuffer[BUFFER_LENGTH] = {0};
int mSocket;
bool mIsRunnable;
sockaddr_in mInternalSocketAddress;
};
inline
void SocketConnectionReceiver::isRunnable(bool isRunnable)
{
mIsRunnable=isRunnable;
}
inline
bool SocketConnectionReceiver::isRunnable(void)
{
return mIsRunnable;
}
#endif

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@@ -40,9 +40,32 @@ SocketServer::SocketServer(int port)
/// @brief Close down the listener
SocketServer::~SocketServer()
{
close();
shutdownConnectionReceivers();
join(); // Then join all socket threads
close(); // close the listener socket
}
/// @brief Join all threads
/// @param
void SocketServer::join(void)
{
for (std::thread& executionThread : mExecutionThreads)
{
if (executionThread.joinable())
{
executionThread.join();
}
}
}
/// @brief Remove object references to the connection receivers. This will force socket threads to exit and close connections
void SocketServer::shutdownConnectionReceivers()
{
mSocketConnectionReceivers.remove();
}
/// @brief returns true if we have a valid socket connection otherwise false
/// @return
bool SocketServer::isOkay(void)
@@ -75,8 +98,14 @@ void SocketServer::listen(void)
close();
return;
}
SocketConnectionReceiver socketConnectionReceiver(socket, internalSocketAddress);
mExecutionThreads.push_back(std::thread(&SocketConnectionReceiver::threadFunction, &socketConnectionReceiver, 0));
mSocketConnectionReceivers.insert(SmartPointer<SocketConnectionReceiver>());
SmartPointer<SocketConnectionReceiver> &pSocketConnectionReceiver = mSocketConnectionReceivers[mSocketConnectionReceivers.size()-1];
pSocketConnectionReceiver = ::new SocketConnectionReceiver(socket, internalSocketAddress);
pSocketConnectionReceiver.disposition(PointerDisposition::Delete);
mExecutionThreads.push_back(std::thread(&SocketConnectionReceiver::threadFunction, *pSocketConnectionReceiver, 0));
// SocketConnectionReceiver socketConnectionReceiver(socket, internalSocketAddress);
// mExecutionThreads.push_back(std::thread(&SocketConnectionReceiver::threadFunction, &socketConnectionReceiver, 0));
}
}

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@@ -13,6 +13,9 @@
#include <common/profiler.hpp>
#include <common/block.hpp>
#include <common/fileio.hpp>
#include <common/pointer.hpp>
class SocketConnectionReceiver;
class SocketServer
{
@@ -24,11 +27,15 @@ class SocketServer
bool isOkay(void);
private:
static constexpr int MAX_CONNECTIONS=10; // The maximum connections to be queued at a time
void shutdownConnectionReceivers();
void join(void);
bool mIsOkay;
int mListenPort;
int mSocketFileDescriptor;
struct sockaddr_in mInternalSocketAddress;
socklen_t mAddressLength = sizeof(mInternalSocketAddress);
std::vector<std::thread> mExecutionThreads;
Block<SmartPointer<SocketConnectionReceiver>> mSocketConnectionReceivers;
};
#endif