112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
#include <iostream>
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#include <csignal>
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#include <common/string.hpp>
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#include <common/profiler.hpp>
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#include <common/block.hpp>
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#include <common/utility.hpp>
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#include <sstp/socketserver.hpp>
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#include <sstp/clientsocketsender.hpp>
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#include <sstp/sstp.hpp>
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// To Clean: From the top menu choose "View", "Command Palette", Then choose CMake: Clean OR /usr/bin/cmake --build /home/pi/CPP/sstp/build --config Debug --target clean --
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// To Build: From the top menu choose "View", "Command Palette", Then choose CMake: Build OR /usr/bin/cmake --build /home/pi/CPP/sstp/build --config Debug --target all --
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// Output will be here. /home/pi/CPP/sstp/build
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// On Isonoe to receive we will point to the binaries here /home/pi/CPP/sstp/build
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// On Adrastea we will point to the binaries here /home/pi/Boneyard/sstp
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bool registerSignalHandler(void); // registers a Control-c handler
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void signalHandler(int signal); // The Control-C handler
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SmartPointer<SSTP> sstp;
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/// @brief
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/// @param argc
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/// @param argv [0] program. [1] SERVERMODE {port} [2] CLIENTMODE {serveripaddress} {serverport} SEND {FileName}
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/// @return -1:Error 1:Success
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int main(int argc, char **argv)
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{
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int returnCode(0);
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Profiler profiler;
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String version = "1.0.0.9"; // major version, minor version, patch, build
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std::cout << "sstp version " << version.str() << std::endl;
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if(!registerSignalHandler())
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{
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std::cout << "Unable to register CTRL-C handler" << std::endl;
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return -1;
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}
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try
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{
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if(argc<2)
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{
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std::cout << "sstp SERVERMODE {port} | CLIENTMODE {serveripaddress} {serverport} {pathfileName}." << std::endl;
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std::cout << "SERVERMODE will listen on the specified port for a connection and receive the specified file." << std::endl;
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std::cout << "CLIENTMODE willl connect to the specified address and port and send the specfied file." << std::endl;
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return 1;
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}
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Block<String> arguments;
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for(int index=0;index<argc;index++)
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{
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String item(argv[index]);
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arguments.insert(item);
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}
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sstp=::new SSTP();
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sstp.disposition(PointerDisposition::Delete);
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std::cout << argv[1] << std::endl;
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if(arguments[1]=="SERVERMODE")
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{
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sstp->handleServer(arguments);
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}
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else if(arguments[1]=="CLIENTMODE")
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{
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sstp->handleClient(arguments);
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}
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else
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{
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std::cout << "Unknown command " << arguments[1] << std::endl;
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returnCode=-1;
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}
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}
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catch(Exception& exception)
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{
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std::cout << exception.toString() << std::endl;
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returnCode=-1;
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}
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catch(...)
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{
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std::cout << "An unhandled exception was encountered" << std::endl;
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returnCode=-1;
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}
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std::cout << "Done, total took " << Utility::formatNumber(profiler.end()) << "(ms)" << std::endl;
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return returnCode;
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}
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/// @brief The signal handler
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/// TODO: If we are sending then we need to destroy the sender, if we are listening then we need to destroy the listener
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/// Currently we exit the app without cleaning anything up.
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void signalHandler(int signal)
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{
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std::cout << "SSTP Received signal " << signal << std::endl;
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if(sstp.isOkay())sstp.destroy();
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exit(signal);
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}
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/// @brief Method that registers the signal handler
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/// @param
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bool registerSignalHandler(void)
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{
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struct sigaction sa;
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sa.sa_handler = signalHandler;
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sigemptyset(&sa.sa_mask); // Clear the mask of blocked signals
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sa.sa_flags = 0; // No special flags
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if (-1==sigaction(SIGINT, &sa, nullptr))
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{
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std::cerr << "Error registering SIGINT handler." << std::endl;
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return false;
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}
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return true;
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}
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