namespace Watchdog { partial class Watchdog { /// /// Required designer variable. /// private System.ComponentModel.IContainer components=null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if(disposing&&(components!=null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { components=new System.ComponentModel.Container(); this.ServiceName="Service1"; } #endregion } }