Initial
This commit is contained in:
507
ddraw/BLTFX.HPP
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507
ddraw/BLTFX.HPP
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#ifndef _DDRAW_BLITEFFECTS_HPP_
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#define _DDRAW_BLITEFFECTS_HPP_
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#ifndef _COMMON_WINDOWS_HPP_
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#include <common/windows.hpp>
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#endif
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#ifndef _DDRAW_DDRAW_HPP_
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#include <ddraw/ddraw.hpp>
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#endif
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class BltEffects : private DDBLTFX
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{
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public:
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BltEffects(void);
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BltEffects(const BltEffects &someBltEffects);
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BltEffects(const DDBLTFX &someDDBLTFX);
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virtual ~BltEffects();
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BltEffects &operator=(const BltEffects &someBltEffects);
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BltEffects &operator=(const DDBLTFX &someDDBLTFX);
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DWORD ddFx(void)const;
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void ddFx(DWORD ddFx);
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DWORD rop(void)const;
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void rop(DWORD rop);
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DWORD ddRop(void)const;
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void ddRop(DWORD ddRop);
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DWORD rotationAngle(void)const;
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void rotationAngle(DWORD rotationAngle);
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DWORD zBufferOpCode(void)const;
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void zBufferOpCode(DWORD zBufferOpCode);
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DWORD zBufferLow(void)const;
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void zBufferLow(DWORD zBufferLow);
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DWORD zBufferHigh(void)const;
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void zBufferHigh(DWORD zBufferHigh);
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DWORD zBufferBaseDest(void)const;
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void zBufferBaseDest(DWORD zBufferBaseDest);
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DWORD zDestConstBitDepth(void)const;
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void zDestConstBitDepth(DWORD zDestConstBitDepth);
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DWORD zDestConst(void)const;
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void zDestConst(DWORD zDestConst);
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LPDIRECTDRAWSURFACE szBufferDest(void);
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void szBufferDest(LPDIRECTDRAWSURFACE lpDirectDrawSurface);
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DWORD zSrcConstBitDepth(void)const;
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void zSrcConstBitDepth(DWORD zSrcConstBitDepth);
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DWORD zSrcConst(void)const;
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void zSrcConst(DWORD zSrcConst);
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LPDIRECTDRAWSURFACE szBufferSrc(void);
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void szBufferSrc(LPDIRECTDRAWSURFACE lpDirectDrawSurface);
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DWORD alphaEdgeBlendBitDepth(void)const;
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void alphaEdgeBlendBitDepth(DWORD alphaEdgeBlendBitDepth);
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DWORD alphaEdgeBlend(void)const;
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void alphaEdgeBlend(DWORD alphaEdgeBlend);
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DWORD alphaDestConstBitDepth(void)const;
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void alphaDestConstBitDepth(DWORD alphaDestConstBitDepth);
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DWORD alphaDestConst(void)const;
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void alphaDestConst(DWORD alphaDestConst);
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LPDIRECTDRAWSURFACE lpAlphaDest(void);
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void lpAlphaDest(LPDIRECTDRAWSURFACE lpAlphaConst);
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DWORD alphaSrcConstBitDepth(void)const;
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void alphaSrcConstBitDepth(DWORD alphaSrcConstBitDepth);
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DWORD alphaSrcConst(void)const;
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void alphaSrcConst(DWORD alphaSrcConst);
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LPDIRECTDRAWSURFACE alphaSrc(void);
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void alphaSrc(LPDIRECTDRAWSURFACE alphaSrc);
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DWORD fillColor(void)const;
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void fillColor(DWORD fillColor);
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DWORD fillDepth(void)const;
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void fillDepth(DWORD fillDepth);
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DWORD fillPixel(void)const;
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void fillPixel(DWORD fillPixel);
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LPDIRECTDRAWSURFACE ddsPattern(void);
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void ddsPattern(LPDIRECTDRAWSURFACE ddsPattern);
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const DDCOLORKEY &ckDestColorKey(void)const;
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void ckDestColorKey(const DDCOLORKEY &ckDestColorKey);
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const DDCOLORKEY &ckSrcColorKey(void)const;
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void ckSrcColorKey(const DDCOLORKEY &ckSrcColorKey);
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DDBLTFX &getDDBLTFX(void);
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private:
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void zeroInit(void);
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};
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inline
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BltEffects::BltEffects(void)
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{
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zeroInit();
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}
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inline
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BltEffects::BltEffects(const BltEffects &someBltEffects)
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{
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zeroInit();
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*this=someBltEffects;
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}
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inline
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BltEffects::BltEffects(const DDBLTFX &someDDBLTFX)
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{
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zeroInit();
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*this=someDDBLTFX;
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}
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inline
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BltEffects::~BltEffects()
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{
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}
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inline
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BltEffects &BltEffects::operator=(const BltEffects &someBltEffects)
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{
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ddFx(someBltEffects.ddFx());
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rop(someBltEffects.rop());
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ddRop(someBltEffects.ddRop());
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rotationAngle(someBltEffects.rotationAngle());
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zBufferOpCode(someBltEffects.zBufferOpCode());
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zBufferLow(someBltEffects.zBufferLow());
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zBufferHigh(someBltEffects.zBufferHigh());
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zBufferBaseDest(someBltEffects.zBufferBaseDest());
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zDestConstBitDepth(someBltEffects.zDestConstBitDepth());
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zDestConst(someBltEffects.zDestConst());
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zSrcConstBitDepth(someBltEffects.zSrcConstBitDepth());
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zSrcConst(someBltEffects.zSrcConst());
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alphaEdgeBlendBitDepth(someBltEffects.alphaEdgeBlendBitDepth());
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alphaEdgeBlend(someBltEffects.alphaEdgeBlend());
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alphaDestConstBitDepth(someBltEffects.alphaDestConstBitDepth());
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alphaDestConst(someBltEffects.alphaDestConst());
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alphaSrcConstBitDepth(someBltEffects.alphaSrcConstBitDepth());
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alphaSrcConst(someBltEffects.alphaSrcConst());
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fillColor(someBltEffects.fillColor());
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ckDestColorKey(someBltEffects.ckDestColorKey());
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ckSrcColorKey(someBltEffects.ckSrcColorKey());
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return *this;
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}
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inline
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BltEffects &BltEffects::operator=(const DDBLTFX &someDDBLTFX)
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{
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ddFx(someDDBLTFX.dwDDFX);
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rop(someDDBLTFX.dwROP);
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ddRop(someDDBLTFX.dwDDROP);
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rotationAngle(someDDBLTFX.dwRotationAngle);
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zBufferOpCode(someDDBLTFX.dwZBufferOpCode);
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zBufferLow(someDDBLTFX.dwZBufferLow);
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zBufferHigh(someDDBLTFX.dwZBufferHigh);
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zBufferBaseDest(someDDBLTFX.dwZBufferBaseDest);
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zDestConstBitDepth(someDDBLTFX.dwZDestConstBitDepth);
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zDestConst(someDDBLTFX.dwZDestConst);
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zSrcConstBitDepth(someDDBLTFX.dwZSrcConstBitDepth);
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zSrcConst(someDDBLTFX.dwZSrcConst);
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alphaEdgeBlendBitDepth(someDDBLTFX.dwAlphaEdgeBlendBitDepth);
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alphaEdgeBlend(someDDBLTFX.dwAlphaEdgeBlend);
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alphaDestConstBitDepth(someDDBLTFX.dwAlphaDestConstBitDepth);
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alphaDestConst(someDDBLTFX.dwAlphaDestConst);
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alphaSrcConstBitDepth(someDDBLTFX.dwAlphaSrcConstBitDepth);
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alphaSrcConst(someDDBLTFX.dwAlphaSrcConst);
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fillColor(someDDBLTFX.dwFillColor);
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ckDestColorKey(someDDBLTFX.ddckDestColorkey);
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ckSrcColorKey(someDDBLTFX.ddckDestColorkey);
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return *this;
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}
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inline
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DWORD BltEffects::ddFx(void)const
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{
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return DDBLTFX::dwDDFX;
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}
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inline
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void BltEffects::ddFx(DWORD ddFx)
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{
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DDBLTFX::dwDDFX=ddFx;
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}
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inline
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DWORD BltEffects::rop(void)const
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{
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return DDBLTFX::dwROP;
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}
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inline
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void BltEffects::rop(DWORD rop)
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{
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DDBLTFX::dwROP=rop;
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}
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inline
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DWORD BltEffects::ddRop(void)const
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{
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return DDBLTFX::dwDDROP;
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}
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inline
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void BltEffects::ddRop(DWORD ddRop)
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{
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DDBLTFX::dwDDROP=ddRop;
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}
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inline
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DWORD BltEffects::rotationAngle(void)const
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{
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return DDBLTFX::dwRotationAngle;
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}
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inline
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void BltEffects::rotationAngle(DWORD rotationAngle)
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{
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DDBLTFX::dwRotationAngle=rotationAngle;
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}
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inline
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DWORD BltEffects::zBufferOpCode(void)const
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{
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return DDBLTFX::dwZBufferOpCode;
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}
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inline
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void BltEffects::zBufferOpCode(DWORD zBufferOpCode)
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{
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DDBLTFX::dwZBufferOpCode=zBufferOpCode;
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}
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inline
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DWORD BltEffects::zBufferLow(void)const
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{
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return DDBLTFX::dwZBufferLow;
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}
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inline
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void BltEffects::zBufferLow(DWORD zBufferLow)
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{
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DDBLTFX::dwZBufferLow=zBufferLow;
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}
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inline
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DWORD BltEffects::zBufferHigh(void)const
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{
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return DDBLTFX::dwZBufferHigh;
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}
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inline
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void BltEffects::zBufferHigh(DWORD zBufferHigh)
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{
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DDBLTFX::dwZBufferHigh=zBufferHigh;
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}
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inline
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DWORD BltEffects::zBufferBaseDest(void)const
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{
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return DDBLTFX::dwZBufferBaseDest;
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}
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inline
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void BltEffects::zBufferBaseDest(DWORD zBufferBaseDest)
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{
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DDBLTFX::dwZBufferBaseDest=zBufferBaseDest;
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}
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inline
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DWORD BltEffects::zDestConstBitDepth(void)const
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{
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return DDBLTFX::dwZDestConstBitDepth;
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}
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inline
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void BltEffects::zDestConstBitDepth(DWORD zDestConstBitDepth)
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{
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DDBLTFX::dwZDestConstBitDepth=zDestConstBitDepth;
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}
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inline
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DWORD BltEffects::zDestConst(void)const
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{
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return DDBLTFX::dwZDestConst;
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}
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inline
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void BltEffects::zDestConst(DWORD zDestConst)
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{
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DDBLTFX::dwZDestConst=zDestConst;
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}
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inline
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LPDIRECTDRAWSURFACE BltEffects::szBufferDest(void)
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{
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return DDBLTFX::lpDDSZBufferDest;
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}
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inline
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void BltEffects::szBufferDest(LPDIRECTDRAWSURFACE lpDirectDrawSurface)
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{
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DDBLTFX::lpDDSZBufferDest=lpDirectDrawSurface;
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}
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inline
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DWORD BltEffects::zSrcConstBitDepth(void)const
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{
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return DDBLTFX::dwZSrcConstBitDepth;
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}
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inline
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void BltEffects::zSrcConstBitDepth(DWORD zSrcConstBitDepth)
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{
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DDBLTFX::dwZSrcConstBitDepth=zSrcConstBitDepth;
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}
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inline
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DWORD BltEffects::zSrcConst(void)const
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{
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return DDBLTFX::dwZSrcConst;
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}
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inline
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void BltEffects::zSrcConst(DWORD zSrcConst)
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{
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DDBLTFX::dwZSrcConst;
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}
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inline
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LPDIRECTDRAWSURFACE BltEffects::szBufferSrc(void)
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{
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return DDBLTFX::lpDDSZBufferSrc;
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}
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inline
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void BltEffects::szBufferSrc(LPDIRECTDRAWSURFACE lpDirectDrawSurface)
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{
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DDBLTFX::lpDDSZBufferSrc=lpDirectDrawSurface;
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}
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inline
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DWORD BltEffects::alphaEdgeBlendBitDepth(void)const
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{
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return DDBLTFX::dwAlphaEdgeBlendBitDepth;
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}
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inline
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void BltEffects::alphaEdgeBlendBitDepth(DWORD alphaEdgeBlendBitDepth)
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{
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DDBLTFX::dwAlphaEdgeBlendBitDepth=alphaEdgeBlendBitDepth;
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}
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inline
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DWORD BltEffects::alphaEdgeBlend(void)const
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{
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return DDBLTFX::dwAlphaEdgeBlend;
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}
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inline
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void BltEffects::alphaEdgeBlend(DWORD alphaEdgeBlend)
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{
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DDBLTFX::dwAlphaEdgeBlend=alphaEdgeBlend;
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}
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inline
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DWORD BltEffects::alphaDestConstBitDepth(void)const
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{
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return DDBLTFX::dwAlphaDestConstBitDepth;
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}
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inline
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void BltEffects::alphaDestConstBitDepth(DWORD alphaDestConstBitDepth)
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{
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DDBLTFX::dwAlphaDestConstBitDepth=alphaDestConstBitDepth;
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}
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inline
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DWORD BltEffects::alphaDestConst(void)const
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{
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return DDBLTFX::dwAlphaDestConst;
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}
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inline
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void BltEffects::alphaDestConst(DWORD alphaDestConst)
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{
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DDBLTFX::dwAlphaDestConst=alphaDestConst;
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}
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inline
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LPDIRECTDRAWSURFACE BltEffects::lpAlphaDest(void)
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{
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return DDBLTFX::lpDDSAlphaDest;
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}
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inline
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void BltEffects::lpAlphaDest(LPDIRECTDRAWSURFACE lpAlphaConst)
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{
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DDBLTFX::lpDDSAlphaDest=lpAlphaConst;
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}
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inline
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DWORD BltEffects::alphaSrcConstBitDepth(void)const
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{
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return DDBLTFX::dwAlphaSrcConstBitDepth;
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}
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inline
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void BltEffects::alphaSrcConstBitDepth(DWORD alphaSrcConstBitDepth)
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{
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DDBLTFX::dwAlphaSrcConstBitDepth=alphaSrcConstBitDepth;
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}
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inline
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DWORD BltEffects::alphaSrcConst(void)const
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{
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return DDBLTFX::dwAlphaSrcConst;
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}
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inline
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void BltEffects::alphaSrcConst(DWORD alphaSrcConst)
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{
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DDBLTFX::dwAlphaSrcConst=alphaSrcConst;
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}
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inline
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LPDIRECTDRAWSURFACE BltEffects::alphaSrc(void)
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{
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return DDBLTFX::lpDDSAlphaSrc;
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}
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inline
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void BltEffects::alphaSrc(LPDIRECTDRAWSURFACE alphaSrc)
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{
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DDBLTFX::lpDDSAlphaSrc=alphaSrc;
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}
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inline
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DWORD BltEffects::fillColor(void)const
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{
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return DDBLTFX::dwFillColor;
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}
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inline
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void BltEffects::fillColor(DWORD fillColor)
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{
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DDBLTFX::dwFillColor=fillColor;
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}
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inline
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DWORD BltEffects::fillDepth(void)const
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{
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return DDBLTFX::dwFillDepth;
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}
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inline
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void BltEffects::fillDepth(DWORD fillDepth)
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{
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DDBLTFX::dwFillDepth=fillDepth;
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}
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inline
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DWORD BltEffects::fillPixel(void)const
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{
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return DDBLTFX::dwFillPixel;
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}
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inline
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void BltEffects::fillPixel(DWORD fillPixel)
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{
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DDBLTFX::dwFillPixel=fillPixel;
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}
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inline
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LPDIRECTDRAWSURFACE BltEffects::ddsPattern(void)
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{
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return DDBLTFX::lpDDSPattern;
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}
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inline
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void BltEffects::ddsPattern(LPDIRECTDRAWSURFACE ddsPattern)
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{
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DDBLTFX::lpDDSPattern=ddsPattern;
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}
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inline
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const DDCOLORKEY &BltEffects::ckDestColorKey(void)const
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{
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return DDBLTFX::ddckDestColorkey;
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}
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inline
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void BltEffects::ckDestColorKey(const DDCOLORKEY &ckDestColorKey)
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{
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DDBLTFX::ddckDestColorkey=ckDestColorKey;
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}
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inline
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const DDCOLORKEY &BltEffects::ckSrcColorKey(void)const
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{
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return DDBLTFX::ddckSrcColorkey;
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}
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inline
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void BltEffects::ckSrcColorKey(const DDCOLORKEY &ckSrcColorKey)
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{
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DDBLTFX::ddckSrcColorkey=ckSrcColorKey;
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}
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inline
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DDBLTFX &BltEffects::getDDBLTFX(void)
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{
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return (DDBLTFX&)*this;
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}
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inline
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void BltEffects::zeroInit(void)
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{
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::memset(&getDDBLTFX(),0,sizeof(DDBLTFX));
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DDBLTFX::dwSize=sizeof(DDBLTFX);
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}
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#endif
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