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213
ddraw/Msdraw.dsp
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213
ddraw/Msdraw.dsp
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# Microsoft Developer Studio Project File - Name="msdraw" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=msdraw - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Msdraw.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Msdraw.mak" CFG="msdraw - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "msdraw - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "msdraw - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "msdraw - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# ADD CPP /nologo /Zp1 /MTd /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "STRICT" /D "__FLAT__" /Fp"..\exe\msvc42.pch" /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\exe\msdraw.lib"
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!ENDIF
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SOURCE=.\devenum.cpp
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# End Source File
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SOURCE=.\direct3d.cpp
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# End Source File
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SOURCE=.\draw.cpp
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# End Source File
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SOURCE=.\drawsfc.cpp
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SOURCE=.\dspenum.cpp
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SOURCE=.\palette.cpp
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SOURCE=.\texture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\tmap32.asm
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!IF "$(CFG)" == "msdraw - Win32 Release"
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!ELSEIF "$(CFG)" == "msdraw - Win32 Debug"
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# Begin Custom Build
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IntDir=.\msvcobj
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InputPath=.\tmap32.asm
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InputName=tmap32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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\parts\tasm32\tasm32 /zi /c /ml /m3 $(InputName).asm $(IntDir)\$(InputName).obj
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# End Custom Build
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!ENDIF
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SOURCE=.\bltfx.hpp
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SOURCE=.\ddraw.hpp
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SOURCE=.\devdesc.hpp
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SOURCE=.\devenum.hpp
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SOURCE=.\device3d.hpp
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SOURCE=.\direct3d.hpp
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SOURCE=.\draw.hpp
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# End Source File
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SOURCE=.\drawsfc.hpp
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# End Source File
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SOURCE=.\dspenum.hpp
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SOURCE=.\error.hpp
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# Begin Source File
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SOURCE=.\palette.hpp
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# End Source File
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SOURCE=.\pixform.hpp
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# End Source File
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SOURCE=.\rowinfo.hpp
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# End Source File
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SOURCE=.\sfccaps.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\sfcdesc.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\surface.hpp
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# End Source File
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SOURCE=.\texture.hpp
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# End Group
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# End Project
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