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engine/LINE3D.BAK
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85
engine/LINE3D.BAK
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#ifndef _ENGINE_LINE3D_HPP_
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#define _ENGINE_LINE3D_HPP_
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#ifndef _ENGINE_POINT3D_HPP_
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#include <engine/point3d.hpp>
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#endif
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class Line3D
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{
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public:
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Line3D(void);
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Line3D(const Line3D &someLine3D);
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Line3D(const Point3D &firstPoint,const Point3D &secondPoint);
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virtual ~Line3D();
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Line3D &operator=(const Line3D &someLine3D);
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BOOL operator==(const Line3D &someLine3D)const;
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const Point3D &firstPoint(void)const;
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void firstPoint(const Point3D &firstPoint);
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const Point3D &secondPoint(void)const;
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void secondPoint(const Point3D &secondPoint);
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private:
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Point3D mFirstPoint;
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Point3D mSecondPoint;
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};
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inline
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Line3D::Line3D(void)
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{
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}
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inline
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Line3D::Line3D(const Line3D &someLine3D)
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{
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*this=someLine3D;
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}
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inline
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Line3D::Line3D(const Point3D &firstPoint,const Point3D &secondPoint)
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: mFirstPoint(firstPoint), mSecondPoint(secondPoint)
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{
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}
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inline
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Line3D::~Line3D()
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{
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}
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inline
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Line3D &Line3D::operator=(const Line3D &someLine3D)
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{
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firstPoint(someLine3D.firstPoint());
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secondPoint(someLine3D.secondPoint());
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return *this;
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}
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inline
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BOOL Line3D::operator==(const Line3D &someLine3D)const
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{
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return (firstPoint()==someLine3D.firstPoint()&&
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secondPoint()==someLine3D.secondPoint());
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}
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inline
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const Point3D &Line3D::firstPoint(void)const
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{
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return mFirstPoint;
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}
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inline
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void Line3D::firstPoint(const Point3D &firstPoint)
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{
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mFirstPoint=firstPoint;
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}
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inline
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const Point3D &Line3D::secondPoint(void)const
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{
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return mSecondPoint;
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}
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inline
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void Line3D::secondPoint(const Point3D &secondPoint)
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{
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mSecondPoint=secondPoint;
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}
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#endif
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