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64
engine/TEXTURE.BAK
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64
engine/TEXTURE.BAK
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#ifndef _ENGINE_TEXTURE_HPP_
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#define _ENGINE_TEXTURE_HPP_
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#ifndef _COMMON_VECTOR2D_HPP_
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#include <common/vector2d.hpp>
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#endif
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#ifndef _ENGINE_VECTOR3D_HPP_
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#include <engine/vector3d.hpp>
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#endif
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#ifndef _ENGINE_DEVICE3D_HPP_
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#include <engine/device3d.hpp>
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#endif
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#ifndef _ENGINE_PUREEDGE_HPP_
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#include <engine/pureedge.hpp>
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#endif
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#ifndef _ENGINE_PUREMAP_HPP_
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#include <engine/puremap.hpp>
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#endif
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#ifndef _ENGINE_ASMUTIL_HPP_
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#include <engine/asmutil.hpp>
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#endif
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class WINGBlt;
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class DIBitmap;
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class Bitmap;
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class Texture
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{
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public:
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typedef void (Texture::*PMFI)(long pixelPoint,long imagePoint);
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Texture(const Vector3D &dstPoints,Bitmap &textureBitmap,Bitmap &displayBitmap,Device3D &displayDevice);
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Texture(const Vector3D &dstPoints,Bitmap &textureBitmap,WINGBlt &displayBitmap,Device3D &displayDevice);
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Texture(const Vector3D &dstPoints,Bitmap &textureBitmap,DIBitmap &displayBitmap,Device3D &displayDevice);
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Texture(const Vector2D &dstPoints,Bitmap &textureBitmap,DIBitmap &displayBitmap);
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virtual ~Texture();
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void mapTexture(void);
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private:
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Texture &operator=(const Texture &someTexture);
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PureEdge mLeftEdge;
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PureEdge mRightEdge;
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PureMap mEdgeMap;
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Vector2D mTexturePoints;
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Vector2D mDstPoints2D;
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Vector3D mDstPoints3D;
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};
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inline
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Texture &Texture::operator=(const Texture &/*someTexture*/)
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{ // undefined
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return *this;
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}
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inline
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Texture::~Texture()
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{
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}
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inline
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void Texture::mapTexture(void)
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{
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::initEdge(-1,&mLeftEdge);
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::initEdge(1,&mRightEdge);
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::mapTexture(&mEdgeMap);
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}
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#endif
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