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jpgimg/jpgimg.001
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110
jpgimg/jpgimg.001
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# Microsoft Developer Studio Project File - Name="jpgimg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=jpgimg - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "jpgimg.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "jpgimg.mak" CFG="jpgimg - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "jpgimg - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "jpgimg - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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!IF "$(CFG)" == "jpgimg - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "jpgimg - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "msvcobj"
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# PROP Intermediate_Dir "msvcobj"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Zp1 /MTd /W1 /GX /Z7 /Od /I "\work" /I "\parts" /I "\parts\jpeg-6b" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__FLAT__" /D "STRICT" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\exe\jpgimg.lib"
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!ENDIF
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# Begin Target
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# Name "jpgimg - Win32 Release"
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# Name "jpgimg - Win32 Debug"
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# Begin Source File
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SOURCE=.\Asmutil.asm
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!IF "$(CFG)" == "jpgimg - Win32 Release"
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!ELSEIF "$(CFG)" == "jpgimg - Win32 Debug"
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# Begin Custom Build
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InputPath=.\Asmutil.asm
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InputName=Asmutil
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"$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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\parts\tasm32\tasm32 /t /zi /ml /m5 $(InputName).asm
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Dib24.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Jpgimg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Rawimg.cpp
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# End Source File
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# End Target
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# End Project
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