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meshwrp/imageview.hpp
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176
meshwrp/imageview.hpp
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#ifndef _MESHWRP_IMAGEVIEW_HPP_
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#define _MESHWRP_IMAGEVIEW_HPP_
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#ifndef _COMMON_MDIWIN_HPP_
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#include <common/mdiwin.hpp>
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#endif
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#ifndef _COMMON_BLOCK_HPP_
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#include <common/block.hpp>
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#endif
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#ifndef _COMMON_BRUSH_HPP_
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#include <common/brush.hpp>
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#endif
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#ifndef _TOOLBAR_TOOLBAR_HPP_
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#include <toolbar/toolbar.hpp>
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#endif
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#ifndef _MESHWRP_MESH_HPP_
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#include <meshwrp/mesh.hpp>
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#endif
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#ifndef _MESHWRP_SCROLLINFO_HPP_
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#include <meshwrp/scroll.hpp>
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#endif
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#ifndef _MESHWRP_IMAGE_HPP_
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#include <meshwrp/image.hpp>
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#endif
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/*
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#include <meshwrp/main.hpp>
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#include <meshwrp/capture.hpp>
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#include <meshwrp/mdiwin.hpp>
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#include <meshwrp/gif.hpp>
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#include <meshwrp/process.hpp>
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#include <meshwrp/spacial.hpp>
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#include <meshwrp/pwarp.hpp>
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#include <meshwrp/convex.hpp>
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#include <meshwrp/average.hpp>
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#include <meshwrp/clipbrd.hpp>
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#include <meshwrp/toolbar.hpp>
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#include <meshwrp/mesh.hpp>
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#include <meshwrp/dslvdlg.hpp>
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#include <meshwrp/rgb.hpp>
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#include <meshwrp/schedule.hpp>
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*/
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class BWindow;
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class ImageView : public MDIWindow
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{
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public:
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enum Direction{WarpForward,WarpReverse};
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ImageView(void);
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ImageView(const ImageView &someImageView);
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virtual ~ImageView();
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bool open(const String &strPathFileName);
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bool operator==(const ImageView &imageView)const;
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bool hasMesh(void)const;
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void showMesh(void);
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void noMesh(void);
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void handleFrames(void);
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void resizeImage(void);
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void handleWarpConvex(void);
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void meshWarp(Direction warpDirection=WarpForward);
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protected:
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virtual void preRegister(WNDCLASS &wndClass);
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virtual void preCreate(MDICREATESTRUCT &createStruct);
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private:
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enum {DefaultFrames=3};
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enum {MenuConform=0x0F};
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CallbackData::ReturnType paintHandler(CallbackData &callbackData);
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CallbackData::ReturnType sizeHandler(CallbackData &callbackData);
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CallbackData::ReturnType createHandler(CallbackData &callbackData);
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CallbackData::ReturnType verticalScrollHandler(CallbackData &callbackData);
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CallbackData::ReturnType horizontalScrollHandler(CallbackData &callbackData);
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CallbackData::ReturnType eraseBackgroundHandler(CallbackData &callbackData);
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void clearEmptyRegion(PureDevice &pureDevice);
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ImageView &operator=(const ImageView &imageView);
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void setTitle(const String &strTitle);
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void installHandlers(void);
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void removeHandlers(void);
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void handleMeshRequest(WPARAM wParam,LPARAM lParam);
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void handleDestroyEvent(void);
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void handleActivateEvent(WPARAM wParam,LPARAM lParam);
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void handleSystemMenuEvent(WPARAM wParam)const;
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void handleToolbarToggle(void);
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void enableMenu(const char isEnabled)const;
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void modifySystemMenu(void);
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void updateCaption(void)const;
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void operator=(Bitmap &someBitmap);
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void imageProcessing(void);
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void menuClip(void);
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void meshWarp(ImageView *lpTargetView);
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void warpPerspective(void);
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void warpConvex(void);
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void translateMatrix(void);
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void shearTransform(void);
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void saveBitmap(void);
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void sequentialNames(const String &pathFileName,Block<String> &pathFileNames,int nFrames);
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void createProjectFile(Block<String> &pathFileNames);
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Image mImage;
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ScrollInfo mScrollInfo;
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Brush mBkBrush;
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SmartPointer<GridMesh> mGridMesh;
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SmartPointer<ToolBar> mToolControl;
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Callback<ImageView> mCreateHandler;
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Callback<ImageView> mSizeHandler;
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Callback<ImageView> mPaintHandler;
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Callback<ImageView> mVerticalScrollHandler;
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Callback<ImageView> mHorizontalScrollHandler;
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Callback<ImageView> mEraseBackgroundHandler;
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DWORD mCurrentMeshFrames;
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// static char szClassName[];
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// static char szMenuName[];
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// static HINSTANCE smhInstance;
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/* int mCurrentMeshFrames;
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WORD mToolbarVisibility;
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WORD mMaxColors;
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WORD mWidth;
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WORD mHeight;
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char mPathFileName[MaxFileName+1];
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Capture mCapture;
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HWND mhClientWindow;
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HWND mhFrameWindow;
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WORD mIsDestroyed;
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HMENU mhSystemMenu;
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HMENU mhFrameMenu;
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HMENU mhViewMenu;
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HPALETTE mhPalette;
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HGLOBAL mhGlobalInvert;
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HGLOBAL mhGlobal;
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HGLOBAL mhBMPGlobal;
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Clipboard *mlpClipboard;
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BWindow *mpStatusBar;
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Process *mpProcessImage;
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SpacialTransform *mpSpacial;
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PerspectiveWarp *mpPerspectiveWarp;
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Convex *mlpConvexTransform;
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BITMAPINFO FAR *mpBI;
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UHUGE *mhpImageInvert;
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UHUGE *mhpImage;
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ToolBar *mlpToolBar;
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GridMesh *mlpGridMesh;
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Block<RGBStruct> mPaletteData;
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Block<Schedule> mDissolveSchedule; */
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};
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inline
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bool ImageView::hasMesh(void)const
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{
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return mGridMesh.isOkay();
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}
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#endif
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