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uudecode/Base64.mak
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322
uudecode/Base64.mak
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!IF "$(CFG)" == ""
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CFG=base64 - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to base64 - Win32 Debug.
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!IF "$(CFG)" != "base64 - Win32 Release" && "$(CFG)" != "base64 - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Base64.mak" CFG="base64 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "base64 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "base64 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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NULL=
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!ELSE
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NULL=nul
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "base64 - Win32 Debug"
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RSC=rc.exe
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MTL=mktyplib.exe
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CPP=cl.exe
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!IF "$(CFG)" == "base64 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\Base64.dll"
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CLEAN :
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-@erase "$(INTDIR)\base64.obj"
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-@erase "$(OUTDIR)\Base64.dll"
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-@erase "$(OUTDIR)\Base64.exp"
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-@erase "$(OUTDIR)\Base64.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/Base64.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
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/pdb:"$(OUTDIR)/Base64.pdb" /machine:I386 /out:"$(OUTDIR)/Base64.dll"\
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/implib:"$(OUTDIR)/Base64.lib"
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LINK32_OBJS= \
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"$(INTDIR)\base64.obj" \
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"..\Exe\mscommon.lib"
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"$(OUTDIR)\Base64.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "base64 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "msvcobj"
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# PROP Intermediate_Dir "msvcobj"
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# PROP Target_Dir ""
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OUTDIR=.\msvcobj
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INTDIR=.\msvcobj
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ALL : "$(OUTDIR)\Base64.exe"
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CLEAN :
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-@erase "$(INTDIR)\base64.obj"
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-@erase "$(OUTDIR)\Base64.exe"
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-@erase "$(OUTDIR)\Base64.map"
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-@erase ".\cfile.obj"
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-@erase ".\Decode64.obj"
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-@erase ".\Uudecode.obj"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX"windows.h" /c
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CPP_PROJ=/nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
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"__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX"windows.h"\
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/Fo"$(INTDIR)/" /c
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CPP_OBJS=.\msvcobj/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/Base64.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /pdb:none /map /debug /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /pdb:none\
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/map:"$(INTDIR)/Base64.map" /debug /machine:I386 /out:"$(OUTDIR)/Base64.exe"
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LINK32_OBJS= \
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"$(INTDIR)\base64.obj" \
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"..\Exe\mscommon.lib" \
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".\cfile.obj" \
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".\Decode64.obj" \
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".\Uudecode.obj"
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"$(OUTDIR)\Base64.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "base64 - Win32 Release"
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# Name "base64 - Win32 Debug"
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!IF "$(CFG)" == "base64 - Win32 Release"
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!ELSEIF "$(CFG)" == "base64 - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\base64.cpp
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!IF "$(CFG)" == "base64 - Win32 Release"
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DEP_CPP_BASE6=\
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{$(INCLUDE)}"\.\Cfile.hpp"\
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{$(INCLUDE)}"\Common\Console.hpp"\
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{$(INCLUDE)}"\Common\Coord.hpp"\
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{$(INCLUDE)}"\Common\Finddata.hpp"\
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{$(INCLUDE)}"\Common\Scrnbuff.hpp"\
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{$(INCLUDE)}"\Common\Smrect.hpp"\
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{$(INCLUDE)}"\Common\Stdlib.hpp"\
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{$(INCLUDE)}"\Common\String.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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"$(INTDIR)\base64.obj" : $(SOURCE) $(DEP_CPP_BASE6) "$(INTDIR)"
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$(CPP) /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/Base64.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
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!ELSEIF "$(CFG)" == "base64 - Win32 Debug"
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# PROP Exclude_From_Build 0
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DEP_CPP_BASE6=\
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{$(INCLUDE)}"\.\Cfile.hpp"\
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{$(INCLUDE)}"\Common\Console.hpp"\
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{$(INCLUDE)}"\Common\Coord.hpp"\
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{$(INCLUDE)}"\Common\Filetime.hpp"\
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{$(INCLUDE)}"\Common\Finddata.hpp"\
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{$(INCLUDE)}"\Common\Scrnbuff.hpp"\
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{$(INCLUDE)}"\Common\Smrect.hpp"\
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{$(INCLUDE)}"\Common\Stdlib.hpp"\
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{$(INCLUDE)}"\Common\String.hpp"\
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{$(INCLUDE)}"\Common\Systime.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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# ADD CPP /Zp1 /FA
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"$(INTDIR)\base64.obj" : $(SOURCE) $(DEP_CPP_BASE6) "$(INTDIR)"
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$(CPP) /nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
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"__FLAT__" /D "STRICT" /FA /Fa"$(INTDIR)/" /Fp"c:\work\exe\msvc42.pch"\
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/YX"windows.h" /Fo"$(INTDIR)/" /c $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\Work\Exe\mscommon.lib
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!IF "$(CFG)" == "base64 - Win32 Release"
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!ELSEIF "$(CFG)" == "base64 - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\masm\Uudecode.asm
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!IF "$(CFG)" == "base64 - Win32 Release"
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!ELSEIF "$(CFG)" == "base64 - Win32 Debug"
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# Begin Custom Build
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InputPath=.\masm\Uudecode.asm
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InputName=Uudecode
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"$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Zi /coff masm\$(InputName).asm
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# End Custom Build
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\masm\Decode64.asm
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!IF "$(CFG)" == "base64 - Win32 Release"
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!ELSEIF "$(CFG)" == "base64 - Win32 Debug"
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# Begin Custom Build
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InputPath=.\masm\Decode64.asm
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InputName=Decode64
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"$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Zi /coff masm\$(InputName).asm
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# End Custom Build
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\masm\cfile.asm
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!IF "$(CFG)" == "base64 - Win32 Release"
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!ELSEIF "$(CFG)" == "base64 - Win32 Debug"
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# Begin Custom Build
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InputPath=.\masm\cfile.asm
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InputName=cfile
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"$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Zi /coff masm\$(InputName).asm
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# End Custom Build
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!ENDIF
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# End Source File
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# End Target
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# End Project
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################################################################################
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