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71
vst/AEffEditor.hpp
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71
vst/AEffEditor.hpp
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//-------------------------------------------------------------------------------------------------------
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// VST Plug-Ins SDK
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// Version 2.3 Extension
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// <20> 2003, Steinberg Media Technologies, All Rights Reserved
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//-------------------------------------------------------------------------------------------------------
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#ifndef __AEffEditor__
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#define __AEffEditor__
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class AudioEffect;
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//----------------------------------------------------------------------
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struct ERect
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{
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short top;
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short left;
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short bottom;
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short right;
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};
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#ifndef __aeffectx__
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#include "aeffectx.h"
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#endif
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#define VST_2_1_EXTENSIONS 1
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//----------------------------------------------------------------------
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// class AEffEditor Declaration
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//----------------------------------------------------------------------
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class AEffEditor
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{
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public:
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AEffEditor (AudioEffect *effect) { this->effect = effect; updateFlag = 0; }
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virtual ~AEffEditor() {}
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virtual long getRect (ERect **rect) { *rect = 0; return 0; }
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virtual long open (void *ptr) { systemWindow = ptr; return 0; }
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virtual void close () {}
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virtual void idle () { if(updateFlag) { updateFlag = 0; update ();} }
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#if MAC
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virtual void draw (ERect *rect) { rect = rect; }
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virtual long mouse (long x, long y) { x = x; y = y; return 0; }
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virtual long key (long keyCode) { keyCode = keyCode; return 0; }
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virtual void top () {}
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virtual void sleep () {}
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#endif
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virtual void update () {}
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virtual void postUpdate () { updateFlag = 1; }
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#if VST_2_1_EXTENSIONS
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virtual long onKeyDown (VstKeyCode &keyCode) { keyCode = keyCode; return -1; }
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virtual long onKeyUp (VstKeyCode &keyCode) { keyCode = keyCode; return -1; }
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virtual long setKnobMode (int val) { return 0; };
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virtual bool onWheel (float distance) { return false; };
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#endif
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protected:
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AEffEditor () {};
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AudioEffect *effect;
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void *systemWindow;
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long updateFlag;
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};
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#endif // __AEffEditor__
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//-------------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------------
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