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115
common/CONTROL.HPP
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115
common/CONTROL.HPP
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#ifndef _COMMON_CONTROL_HPP_
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#define _COMMON_CONTROL_HPP_
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#ifndef _COMMON_WINDOWS_HPP_
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#include <common/windows.hpp>
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#endif
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#ifndef _COMMON_WINDOW_HPP_
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#include <common/window.hpp>
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#endif
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#ifndef _COMMON_RECTANGLE_HPP_
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#include <common/rect.hpp>
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#endif
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class Control : public Window
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{
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public:
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Control(void);
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Control(HWND hControlWnd,UINT controlID,BOOL destroyWindow=TRUE);
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virtual ~Control();
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BOOL operator==(const Control &someControl)const;
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WORD width(void)const;
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void width(WORD width);
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WORD height(void)const;
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void height(WORD height);
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UINT controlID(void)const;
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virtual HWND createControl(const String &className,const String &windowName,DWORD dwStyle,const Rect &initRect,HWND hParentWnd,int controlID);
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virtual HWND createControl(DWORD extendedStyle,const String &className,const String &windowName,DWORD dwStyle,const Rect &initRect,HWND hParentWnd,int controlID);
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virtual HWND createControl(const String &className,const String &windowName,DWORD dwStyle,const Rect &initRect,Window &parentWindow,int controlID);
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virtual HWND createControl(DWORD extendedStyle,const String &className,const String &windowName,DWORD dwStyle,const Rect &initRect,Window &parentWindow,int controlID);
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virtual HWND assumeControl(HWND hControlWnd,UINT controlID,BOOL destroyWindow=FALSE);
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private:
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Control(const Control &someControl);
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Control &operator=(const GUIWindow &someGUIWindow);
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Control &operator=(const Control &someControl);
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void controlID(UINT controlID);
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UINT mControlID;
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};
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inline
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Control::Control(void)
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{
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}
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inline
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Control::Control(HWND hControlWnd,UINT controlID,BOOL destroyWindow)
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{
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assumeControl(hControlWnd,controlID,destroyWindow);
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}
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inline
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Control::Control(const Control &someControl)
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{ // private implementation
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}
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inline
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BOOL Control::operator==(const Control &someControl)const
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{
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return ((HWND)*this==(HWND)someControl);
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}
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inline
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Control &Control::operator=(const Control &someControl)
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{ // private implementation
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return *this;
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}
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inline
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Control &Control::operator=(const GUIWindow &someGUIWindow)
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{ // private implementation
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return *this;
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}
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inline
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UINT Control::controlID(void)const
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{
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return mControlID;
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}
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inline
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void Control::controlID(UINT controlID)
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{
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mControlID=controlID;
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}
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inline
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WORD Control::width(void)const
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{
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Rect winRect;
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windowRect(winRect);
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return winRect.right()-winRect.left();
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}
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inline
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void Control::width(WORD width)
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{
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Rect winRect;
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windowRect(winRect);
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::SetWindowPos(*this,HWND_BOTTOM,0,0,width,winRect.bottom()-winRect.top(),SWP_NOMOVE|SWP_NOZORDER);
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}
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inline
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WORD Control::height(void)const
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{
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Rect winRect;
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windowRect(winRect);
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return winRect.bottom()-winRect.top();
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}
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inline
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void Control::height(WORD height)
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{
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Rect winRect;
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windowRect(winRect);
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::SetWindowPos(*this,HWND_BOTTOM,0,0,winRect.right()-winRect.left(),height,SWP_NOMOVE|SWP_NOZORDER);
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}
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#endif
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