#ifndef _ALADIN_MAINWINDOW_HPP_ #define _ALADIN_MAINWINDOW_HPP_ #ifndef _COMMON_WINDOW_HPP_ #include #endif #ifndef _COMMON_STRING_HPP_ #include #endif #ifndef _COMMON_SMARTPOINTER_HPP_ #include #endif #ifndef _STATBAR_STATUSBAREX_HPP_ #include #endif class MainWindow : public Window { public: MainWindow(void); virtual ~MainWindow(); static String className(void); protected: private: enum{InitialWidth=640,InitialHeight=480}; CallbackData::ReturnType paintHandler(CallbackData &someCallbackData); CallbackData::ReturnType destroyHandler(CallbackData &someCallbackData); CallbackData::ReturnType commandHandler(CallbackData &someCallbackData); CallbackData::ReturnType keyDownHandler(CallbackData &someCallbackData); CallbackData::ReturnType sizeHandler(CallbackData &someCallbackData); CallbackData::ReturnType createHandler(CallbackData &someCallbackData); CallbackData::ReturnType timerHandler(CallbackData &someCallbackData); CallbackData::ReturnType setFocusHandler(CallbackData &someCallbackData); CallbackData::ReturnType lineHandler(CallbackData &someCallbackData); CallbackData::ReturnType closeHandler(CallbackData &someCallbackData); CallbackData::ReturnType completionHandler(CallbackData &someCallbackData); void handleSerialSettings(void); void handleImport(void); void registerClass(void)const; void insertHandlers(void); void removeHandlers(void); Callback mPaintHandler; Callback mDestroyHandler; Callback mCommandHandler; Callback mKeyDownHandler; Callback mSizeHandler; Callback mCreateHandler; Callback mTimerHandler; Callback mSetFocusHandler; Callback mCloseHandler; static char szClassName[]; static char szMenuName[]; HINSTANCE mhInstance; SmartPointer mStatusBar; }; inline String MainWindow::className(void) { return String(szClassName); } #endif