# Microsoft Developer Studio Project File - Name="bsptree" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=bsptree - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "bsptree.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "bsptree.mak" CFG="bsptree - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "bsptree - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "bsptree - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe !IF "$(CFG)" == "bsptree - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "bsptree - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\msvcobj" # PROP Intermediate_Dir ".\msvcobj" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /GX /Z7 /Od /I "\work" /I "\parts" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\exe\msbsp.lib" !ENDIF # Begin Target # Name "bsptree - Win32 Release" # Name "bsptree - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\Bsptmpl.cpp # End Source File # Begin Source File SOURCE=.\Rgbtree.cpp # End Source File # Begin Source File SOURCE=.\Stdtmpl.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\Btree.hpp # End Source File # Begin Source File SOURCE=.\Colorkey.hpp # End Source File # Begin Source File SOURCE=.\Rgbndx.hpp # End Source File # Begin Source File SOURCE=.\Rgbstack.hpp # End Source File # Begin Source File SOURCE=.\Rgbtree.hpp # End Source File # Begin Source File SOURCE=.\Treendex.hpp # End Source File # Begin Source File SOURCE=.\Treenode.hpp # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\Btree.tpp # End Source File # Begin Source File SOURCE=.\Treenode.tpp # End Source File # End Target # End Project