# Microsoft Developer Studio Generated NMAKE File, Based on bsptree.dsp !IF "$(CFG)" == "" CFG=bsptree - Win32 Release !MESSAGE No configuration specified. Defaulting to bsptree - Win32 Release. !ENDIF !IF "$(CFG)" != "bsptree - Win32 Release" && "$(CFG)" != "bsptree - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "bsptree.mak" CFG="bsptree - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "bsptree - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "bsptree - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "bsptree - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\bsptree.lib" CLEAN : -@erase "$(INTDIR)\Bsptmpl.obj" -@erase "$(INTDIR)\Rgbtree.obj" -@erase "$(INTDIR)\Stdtmpl.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(OUTDIR)\bsptree.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MT /GX /D "NDEBUG" /D "STRICT" /D "WIN32" /D "_WINDOWS" /D "__FLAT__" /Fp"$(INTDIR)\bsptree.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\bsptree.bsc" BSC32_SBRS= \ LIB32=link.exe -lib LIB32_FLAGS=/nologo /out:"$(OUTDIR)\bsptree.lib" LIB32_OBJS= \ "$(INTDIR)\Bsptmpl.obj" \ "$(INTDIR)\Rgbtree.obj" \ "$(INTDIR)\Stdtmpl.obj" "$(OUTDIR)\bsptree.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) $(LIB32) @<< $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS) << !ELSEIF "$(CFG)" == "bsptree - Win32 Debug" OUTDIR=.\msvcobj INTDIR=.\msvcobj ALL : "..\exe\msbsp.lib" CLEAN : -@erase "$(INTDIR)\Bsptmpl.obj" -@erase "$(INTDIR)\Rgbtree.obj" -@erase "$(INTDIR)\Stdtmpl.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "..\exe\msbsp.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /Gr /MDd /GX /Zi /Od /I "\work" /I "\parts" /D "_DEBUG" /D "__FLAT__" /D "STRICT" /D "_WINDOWS" /D "WIN32" /Fp"$(INTDIR)\bsptree.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\bsptree.bsc" BSC32_SBRS= \ LIB32=link.exe -lib LIB32_FLAGS=/nologo /out:"..\exe\msbsp.lib" LIB32_OBJS= \ "$(INTDIR)\Bsptmpl.obj" \ "$(INTDIR)\Rgbtree.obj" \ "$(INTDIR)\Stdtmpl.obj" "..\exe\msbsp.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) $(LIB32) @<< $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS) << !ENDIF .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("bsptree.dep") !INCLUDE "bsptree.dep" !ELSE !MESSAGE Warning: cannot find "bsptree.dep" !ENDIF !ENDIF !IF "$(CFG)" == "bsptree - Win32 Release" || "$(CFG)" == "bsptree - Win32 Debug" SOURCE=.\Bsptmpl.cpp "$(INTDIR)\Bsptmpl.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\Rgbtree.cpp "$(INTDIR)\Rgbtree.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\Stdtmpl.cpp "$(INTDIR)\Stdtmpl.obj" : $(SOURCE) "$(INTDIR)" !ENDIF