#ifndef _DDRAW_BLITEFFECTS_HPP_ #define _DDRAW_BLITEFFECTS_HPP_ #ifndef _COMMON_WINDOWS_HPP_ #include #endif #ifndef _DDRAW_DDRAW_HPP_ #include #endif class BltEffects : private DDBLTFX { public: BltEffects(void); BltEffects(const BltEffects &someBltEffects); BltEffects(const DDBLTFX &someDDBLTFX); virtual ~BltEffects(); BltEffects &operator=(const BltEffects &someBltEffects); BltEffects &operator=(const DDBLTFX &someDDBLTFX); DWORD ddFx(void)const; void ddFx(DWORD ddFx); DWORD rop(void)const; void rop(DWORD rop); DWORD ddRop(void)const; void ddRop(DWORD ddRop); DWORD rotationAngle(void)const; void rotationAngle(DWORD rotationAngle); DWORD zBufferOpCode(void)const; void zBufferOpCode(DWORD zBufferOpCode); DWORD zBufferLow(void)const; void zBufferLow(DWORD zBufferLow); DWORD zBufferHigh(void)const; void zBufferHigh(DWORD zBufferHigh); DWORD zBufferBaseDest(void)const; void zBufferBaseDest(DWORD zBufferBaseDest); DWORD zDestConstBitDepth(void)const; void zDestConstBitDepth(DWORD zDestConstBitDepth); DWORD zDestConst(void)const; void zDestConst(DWORD zDestConst); LPDIRECTDRAWSURFACE szBufferDest(void); void szBufferDest(LPDIRECTDRAWSURFACE lpDirectDrawSurface); DWORD zSrcConstBitDepth(void)const; void zSrcConstBitDepth(DWORD zSrcConstBitDepth); DWORD zSrcConst(void)const; void zSrcConst(DWORD zSrcConst); LPDIRECTDRAWSURFACE szBufferSrc(void); void szBufferSrc(LPDIRECTDRAWSURFACE lpDirectDrawSurface); DWORD alphaEdgeBlendBitDepth(void)const; void alphaEdgeBlendBitDepth(DWORD alphaEdgeBlendBitDepth); DWORD alphaEdgeBlend(void)const; void alphaEdgeBlend(DWORD alphaEdgeBlend); DWORD alphaDestConstBitDepth(void)const; void alphaDestConstBitDepth(DWORD alphaDestConstBitDepth); DWORD alphaDestConst(void)const; void alphaDestConst(DWORD alphaDestConst); LPDIRECTDRAWSURFACE lpAlphaDest(void); void lpAlphaDest(LPDIRECTDRAWSURFACE lpAlphaConst); DWORD alphaSrcConstBitDepth(void)const; void alphaSrcConstBitDepth(DWORD alphaSrcConstBitDepth); DWORD alphaSrcConst(void)const; void alphaSrcConst(DWORD alphaSrcConst); LPDIRECTDRAWSURFACE alphaSrc(void); void alphaSrc(LPDIRECTDRAWSURFACE alphaSrc); DWORD fillColor(void)const; void fillColor(DWORD fillColor); DWORD fillDepth(void)const; void fillDepth(DWORD fillDepth); DWORD fillPixel(void)const; void fillPixel(DWORD fillPixel); LPDIRECTDRAWSURFACE ddsPattern(void); void ddsPattern(LPDIRECTDRAWSURFACE ddsPattern); const DDCOLORKEY &ckDestColorKey(void)const; void ckDestColorKey(const DDCOLORKEY &ckDestColorKey); const DDCOLORKEY &ckSrcColorKey(void)const; void ckSrcColorKey(const DDCOLORKEY &ckSrcColorKey); DDBLTFX &getDDBLTFX(void); private: void zeroInit(void); }; inline BltEffects::BltEffects(void) { zeroInit(); } inline BltEffects::BltEffects(const BltEffects &someBltEffects) { zeroInit(); *this=someBltEffects; } inline BltEffects::BltEffects(const DDBLTFX &someDDBLTFX) { zeroInit(); *this=someDDBLTFX; } inline BltEffects::~BltEffects() { } inline BltEffects &BltEffects::operator=(const BltEffects &someBltEffects) { ddFx(someBltEffects.ddFx()); rop(someBltEffects.rop()); ddRop(someBltEffects.ddRop()); rotationAngle(someBltEffects.rotationAngle()); zBufferOpCode(someBltEffects.zBufferOpCode()); zBufferLow(someBltEffects.zBufferLow()); zBufferHigh(someBltEffects.zBufferHigh()); zBufferBaseDest(someBltEffects.zBufferBaseDest()); zDestConstBitDepth(someBltEffects.zDestConstBitDepth()); zDestConst(someBltEffects.zDestConst()); zSrcConstBitDepth(someBltEffects.zSrcConstBitDepth()); zSrcConst(someBltEffects.zSrcConst()); alphaEdgeBlendBitDepth(someBltEffects.alphaEdgeBlendBitDepth()); alphaEdgeBlend(someBltEffects.alphaEdgeBlend()); alphaDestConstBitDepth(someBltEffects.alphaDestConstBitDepth()); alphaDestConst(someBltEffects.alphaDestConst()); alphaSrcConstBitDepth(someBltEffects.alphaSrcConstBitDepth()); alphaSrcConst(someBltEffects.alphaSrcConst()); fillColor(someBltEffects.fillColor()); ckDestColorKey(someBltEffects.ckDestColorKey()); ckSrcColorKey(someBltEffects.ckSrcColorKey()); return *this; } inline BltEffects &BltEffects::operator=(const DDBLTFX &someDDBLTFX) { ddFx(someDDBLTFX.dwDDFX); rop(someDDBLTFX.dwROP); ddRop(someDDBLTFX.dwDDROP); rotationAngle(someDDBLTFX.dwRotationAngle); zBufferOpCode(someDDBLTFX.dwZBufferOpCode); zBufferLow(someDDBLTFX.dwZBufferLow); zBufferHigh(someDDBLTFX.dwZBufferHigh); zBufferBaseDest(someDDBLTFX.dwZBufferBaseDest); zDestConstBitDepth(someDDBLTFX.dwZDestConstBitDepth); zDestConst(someDDBLTFX.dwZDestConst); zSrcConstBitDepth(someDDBLTFX.dwZSrcConstBitDepth); zSrcConst(someDDBLTFX.dwZSrcConst); alphaEdgeBlendBitDepth(someDDBLTFX.dwAlphaEdgeBlendBitDepth); alphaEdgeBlend(someDDBLTFX.dwAlphaEdgeBlend); alphaDestConstBitDepth(someDDBLTFX.dwAlphaDestConstBitDepth); alphaDestConst(someDDBLTFX.dwAlphaDestConst); alphaSrcConstBitDepth(someDDBLTFX.dwAlphaSrcConstBitDepth); alphaSrcConst(someDDBLTFX.dwAlphaSrcConst); fillColor(someDDBLTFX.dwFillColor); ckDestColorKey(someDDBLTFX.ddckDestColorkey); ckSrcColorKey(someDDBLTFX.ddckDestColorkey); return *this; } inline DWORD BltEffects::ddFx(void)const { return DDBLTFX::dwDDFX; } inline void BltEffects::ddFx(DWORD ddFx) { DDBLTFX::dwDDFX=ddFx; } inline DWORD BltEffects::rop(void)const { return DDBLTFX::dwROP; } inline void BltEffects::rop(DWORD rop) { DDBLTFX::dwROP=rop; } inline DWORD BltEffects::ddRop(void)const { return DDBLTFX::dwDDROP; } inline void BltEffects::ddRop(DWORD ddRop) { DDBLTFX::dwDDROP=ddRop; } inline DWORD BltEffects::rotationAngle(void)const { return DDBLTFX::dwRotationAngle; } inline void BltEffects::rotationAngle(DWORD rotationAngle) { DDBLTFX::dwRotationAngle=rotationAngle; } inline DWORD BltEffects::zBufferOpCode(void)const { return DDBLTFX::dwZBufferOpCode; } inline void BltEffects::zBufferOpCode(DWORD zBufferOpCode) { DDBLTFX::dwZBufferOpCode=zBufferOpCode; } inline DWORD BltEffects::zBufferLow(void)const { return DDBLTFX::dwZBufferLow; } inline void BltEffects::zBufferLow(DWORD zBufferLow) { DDBLTFX::dwZBufferLow=zBufferLow; } inline DWORD BltEffects::zBufferHigh(void)const { return DDBLTFX::dwZBufferHigh; } inline void BltEffects::zBufferHigh(DWORD zBufferHigh) { DDBLTFX::dwZBufferHigh=zBufferHigh; } inline DWORD BltEffects::zBufferBaseDest(void)const { return DDBLTFX::dwZBufferBaseDest; } inline void BltEffects::zBufferBaseDest(DWORD zBufferBaseDest) { DDBLTFX::dwZBufferBaseDest=zBufferBaseDest; } inline DWORD BltEffects::zDestConstBitDepth(void)const { return DDBLTFX::dwZDestConstBitDepth; } inline void BltEffects::zDestConstBitDepth(DWORD zDestConstBitDepth) { DDBLTFX::dwZDestConstBitDepth=zDestConstBitDepth; } inline DWORD BltEffects::zDestConst(void)const { return DDBLTFX::dwZDestConst; } inline void BltEffects::zDestConst(DWORD zDestConst) { DDBLTFX::dwZDestConst=zDestConst; } inline LPDIRECTDRAWSURFACE BltEffects::szBufferDest(void) { return DDBLTFX::lpDDSZBufferDest; } inline void BltEffects::szBufferDest(LPDIRECTDRAWSURFACE lpDirectDrawSurface) { DDBLTFX::lpDDSZBufferDest=lpDirectDrawSurface; } inline DWORD BltEffects::zSrcConstBitDepth(void)const { return DDBLTFX::dwZSrcConstBitDepth; } inline void BltEffects::zSrcConstBitDepth(DWORD zSrcConstBitDepth) { DDBLTFX::dwZSrcConstBitDepth=zSrcConstBitDepth; } inline DWORD BltEffects::zSrcConst(void)const { return DDBLTFX::dwZSrcConst; } inline void BltEffects::zSrcConst(DWORD zSrcConst) { DDBLTFX::dwZSrcConst; } inline LPDIRECTDRAWSURFACE BltEffects::szBufferSrc(void) { return DDBLTFX::lpDDSZBufferSrc; } inline void BltEffects::szBufferSrc(LPDIRECTDRAWSURFACE lpDirectDrawSurface) { DDBLTFX::lpDDSZBufferSrc=lpDirectDrawSurface; } inline DWORD BltEffects::alphaEdgeBlendBitDepth(void)const { return DDBLTFX::dwAlphaEdgeBlendBitDepth; } inline void BltEffects::alphaEdgeBlendBitDepth(DWORD alphaEdgeBlendBitDepth) { DDBLTFX::dwAlphaEdgeBlendBitDepth=alphaEdgeBlendBitDepth; } inline DWORD BltEffects::alphaEdgeBlend(void)const { return DDBLTFX::dwAlphaEdgeBlend; } inline void BltEffects::alphaEdgeBlend(DWORD alphaEdgeBlend) { DDBLTFX::dwAlphaEdgeBlend=alphaEdgeBlend; } inline DWORD BltEffects::alphaDestConstBitDepth(void)const { return DDBLTFX::dwAlphaDestConstBitDepth; } inline void BltEffects::alphaDestConstBitDepth(DWORD alphaDestConstBitDepth) { DDBLTFX::dwAlphaDestConstBitDepth=alphaDestConstBitDepth; } inline DWORD BltEffects::alphaDestConst(void)const { return DDBLTFX::dwAlphaDestConst; } inline void BltEffects::alphaDestConst(DWORD alphaDestConst) { DDBLTFX::dwAlphaDestConst=alphaDestConst; } inline LPDIRECTDRAWSURFACE BltEffects::lpAlphaDest(void) { return DDBLTFX::lpDDSAlphaDest; } inline void BltEffects::lpAlphaDest(LPDIRECTDRAWSURFACE lpAlphaConst) { DDBLTFX::lpDDSAlphaDest=lpAlphaConst; } inline DWORD BltEffects::alphaSrcConstBitDepth(void)const { return DDBLTFX::dwAlphaSrcConstBitDepth; } inline void BltEffects::alphaSrcConstBitDepth(DWORD alphaSrcConstBitDepth) { DDBLTFX::dwAlphaSrcConstBitDepth=alphaSrcConstBitDepth; } inline DWORD BltEffects::alphaSrcConst(void)const { return DDBLTFX::dwAlphaSrcConst; } inline void BltEffects::alphaSrcConst(DWORD alphaSrcConst) { DDBLTFX::dwAlphaSrcConst=alphaSrcConst; } inline LPDIRECTDRAWSURFACE BltEffects::alphaSrc(void) { return DDBLTFX::lpDDSAlphaSrc; } inline void BltEffects::alphaSrc(LPDIRECTDRAWSURFACE alphaSrc) { DDBLTFX::lpDDSAlphaSrc=alphaSrc; } inline DWORD BltEffects::fillColor(void)const { return DDBLTFX::dwFillColor; } inline void BltEffects::fillColor(DWORD fillColor) { DDBLTFX::dwFillColor=fillColor; } inline DWORD BltEffects::fillDepth(void)const { return DDBLTFX::dwFillDepth; } inline void BltEffects::fillDepth(DWORD fillDepth) { DDBLTFX::dwFillDepth=fillDepth; } inline DWORD BltEffects::fillPixel(void)const { return DDBLTFX::dwFillPixel; } inline void BltEffects::fillPixel(DWORD fillPixel) { DDBLTFX::dwFillPixel=fillPixel; } inline LPDIRECTDRAWSURFACE BltEffects::ddsPattern(void) { return DDBLTFX::lpDDSPattern; } inline void BltEffects::ddsPattern(LPDIRECTDRAWSURFACE ddsPattern) { DDBLTFX::lpDDSPattern=ddsPattern; } inline const DDCOLORKEY &BltEffects::ckDestColorKey(void)const { return DDBLTFX::ddckDestColorkey; } inline void BltEffects::ckDestColorKey(const DDCOLORKEY &ckDestColorKey) { DDBLTFX::ddckDestColorkey=ckDestColorKey; } inline const DDCOLORKEY &BltEffects::ckSrcColorKey(void)const { return DDBLTFX::ddckSrcColorkey; } inline void BltEffects::ckSrcColorKey(const DDCOLORKEY &ckSrcColorKey) { DDBLTFX::ddckSrcColorkey=ckSrcColorKey; } inline DDBLTFX &BltEffects::getDDBLTFX(void) { return (DDBLTFX&)*this; } inline void BltEffects::zeroInit(void) { ::memset(&getDDBLTFX(),0,sizeof(DDBLTFX)); DDBLTFX::dwSize=sizeof(DDBLTFX); } #endif