# Microsoft Developer Studio Project File - Name="ddraw" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ddraw - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ddraw.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ddraw.mak" CFG="ddraw - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ddraw - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ddraw - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ddraw - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "ddraw - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\msvcobj" # PROP Intermediate_Dir ".\msvcobj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /Zp1 /MTd /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "STRICT" /D "__FLAT__" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib c:\parts\mssdk\lib\dxguid.lib /nologo /subsystem:windows /debug /machine:I386 !ENDIF # Begin Target # Name "ddraw - Win32 Release" # Name "ddraw - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\devenum.cpp # End Source File # Begin Source File SOURCE=.\direct3d.cpp # End Source File # Begin Source File SOURCE=.\draw.cpp # End Source File # Begin Source File SOURCE=.\drawsfc.cpp # End Source File # Begin Source File SOURCE=.\dspenum.cpp # End Source File # Begin Source File SOURCE=.\Main.cpp # End Source File # Begin Source File SOURCE=.\Mainwnd.cpp # End Source File # Begin Source File SOURCE=..\Exe\mscommon.lib # End Source File # Begin Source File SOURCE=..\Exe\msengine.lib # End Source File # Begin Source File SOURCE=.\palette.cpp # End Source File # Begin Source File SOURCE=.\texture.cpp # End Source File # Begin Source File SOURCE=.\Tmap32.asm !IF "$(CFG)" == "ddraw - Win32 Release" !ELSEIF "$(CFG)" == "ddraw - Win32 Debug" # Begin Custom Build IntDir=.\.\msvcobj InputPath=.\Tmap32.asm InputName=Tmap32 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" c:\parts\tasm32\tasm32 /zi /c /ml /m3 $(InputName).asm\ $(IntDir)\$(InputName).obj # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\bltfx.hpp # End Source File # Begin Source File SOURCE=.\Ddraw.hpp # End Source File # Begin Source File SOURCE=.\devdesc.hpp # End Source File # Begin Source File SOURCE=.\devenum.hpp # End Source File # Begin Source File SOURCE=.\device3d.hpp # End Source File # Begin Source File SOURCE=.\direct3d.hpp # End Source File # Begin Source File SOURCE=.\draw.hpp # End Source File # Begin Source File SOURCE=.\drawsfc.hpp # End Source File # Begin Source File SOURCE=.\dspenum.hpp # End Source File # Begin Source File SOURCE=.\error.hpp # End Source File # Begin Source File SOURCE=.\mainwnd.hpp # End Source File # Begin Source File SOURCE=.\palette.hpp # End Source File # Begin Source File SOURCE=.\pixform.hpp # End Source File # Begin Source File SOURCE=.\rowinfo.hpp # End Source File # Begin Source File SOURCE=.\sfccaps.hpp # End Source File # Begin Source File SOURCE=.\sfcdesc.hpp # End Source File # Begin Source File SOURCE=.\surface.hpp # End Source File # Begin Source File SOURCE=.\texture.hpp # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project