# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 !IF "$(CFG)" == "" CFG=Ftree - Win32 Debug !MESSAGE No configuration specified. Defaulting to Ftree - Win32 Debug. !ENDIF !IF "$(CFG)" != "Ftree - Win32 Release" && "$(CFG)" != "Ftree - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Ftree.mak" CFG="Ftree - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Ftree - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Ftree - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Ftree - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 OUTDIR=. INTDIR=. ALL : "$(OUTDIR)\Ftree.exe" CLEAN : -@erase "$(INTDIR)\Ftree.obj" -@erase "$(OUTDIR)\Ftree.exe" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\ /Fp"Ftree.pch" /YX /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Ftree.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /nologo /subsystem:console /incremental:no\ /pdb:"$(OUTDIR)/Ftree.pdb" /machine:I386 /out:"$(OUTDIR)/Ftree.exe" LINK32_OBJS= \ "$(INTDIR)\Ftree.obj" "$(OUTDIR)\Ftree.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Ftree - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 OUTDIR=. INTDIR=. ALL : "$(OUTDIR)\Ftree.exe" CLEAN : -@erase "$(INTDIR)\Ftree.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\Ftree.exe" -@erase "$(OUTDIR)\Ftree.ilk" -@erase "$(OUTDIR)\Ftree.pdb" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\ /Fp"Ftree.pch" /YX /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Ftree.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /nologo /subsystem:console /incremental:yes\ /pdb:"$(OUTDIR)/Ftree.pdb" /debug /machine:I386 /out:"$(OUTDIR)/Ftree.exe" LINK32_OBJS= \ "$(INTDIR)\Ftree.obj" "$(OUTDIR)\Ftree.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c.obj: $(CPP) $(CPP_PROJ) $< .cpp.obj: $(CPP) $(CPP_PROJ) $< .cxx.obj: $(CPP) $(CPP_PROJ) $< .c.sbr: $(CPP) $(CPP_PROJ) $< .cpp.sbr: $(CPP) $(CPP_PROJ) $< .cxx.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "Ftree - Win32 Release" # Name "Ftree - Win32 Debug" !IF "$(CFG)" == "Ftree - Win32 Release" !ELSEIF "$(CFG)" == "Ftree - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\Ftree.cpp DEP_CPP_FTREE=\ {$(INCLUDE)}"\.\draginfo.hpp"\ {$(INCLUDE)}"\.\ftree.hpp"\ {$(INCLUDE)}"\.\hittest.hpp"\ {$(INCLUDE)}"\.\imagelst.hpp"\ {$(INCLUDE)}"\.\treeview.hpp"\ {$(INCLUDE)}"\.\tvinsert.hpp"\ {$(INCLUDE)}"\.\tvitem.hpp"\ {$(INCLUDE)}"\common\assert.hpp"\ {$(INCLUDE)}"\common\block.hpp"\ {$(INCLUDE)}"\common\block.tpp"\ {$(INCLUDE)}"\common\callback.hpp"\ {$(INCLUDE)}"\common\callback.tpp"\ {$(INCLUDE)}"\common\cbdata.hpp"\ {$(INCLUDE)}"\common\cbptr.hpp"\ {$(INCLUDE)}"\common\commctrl.hpp"\ {$(INCLUDE)}"\common\dwindow.hpp"\ {$(INCLUDE)}"\common\fixup.hpp"\ {$(INCLUDE)}"\common\gdata.hpp"\ {$(INCLUDE)}"\common\gdata.tpp"\ {$(INCLUDE)}"\common\gdiobj.hpp"\ {$(INCLUDE)}"\common\iconinfo.hpp"\ {$(INCLUDE)}"\common\instance.hpp"\ {$(INCLUDE)}"\common\pcallbck.hpp"\ {$(INCLUDE)}"\common\pen.hpp"\ {$(INCLUDE)}"\common\point.hpp"\ {$(INCLUDE)}"\common\purebmp.hpp"\ {$(INCLUDE)}"\common\purehdc.hpp"\ {$(INCLUDE)}"\common\pureicon.hpp"\ {$(INCLUDE)}"\common\pvector.hpp"\ {$(INCLUDE)}"\common\pvector.tpp"\ {$(INCLUDE)}"\common\rect.hpp"\ {$(INCLUDE)}"\common\rgbcolor.hpp"\ {$(INCLUDE)}"\common\stdlib.hpp"\ {$(INCLUDE)}"\common\string.hpp"\ {$(INCLUDE)}"\common\types.hpp"\ {$(INCLUDE)}"\common\vhandler.hpp"\ {$(INCLUDE)}"\common\window.hpp"\ {$(INCLUDE)}"\common\windows.hpp"\ {$(INCLUDE)}"\common\windowsx.hpp"\ "$(INTDIR)\Ftree.obj" : $(SOURCE) $(DEP_CPP_FTREE) "$(INTDIR)" # End Source File # End Target # End Project ################################################################################