#ifndef _IMAGELIST_MAINWINDOW_HPP_ #define _IMAGELIST_MAINWINDOW_HPP_ #ifndef _COMMON_WINDOWS_HPP_ #include #endif #ifndef _COMMON_STRING_HPP_ #include #endif #ifndef _IMAGELIST_FOLDERTREE_HPP_ #include #endif class MainWindow : public Window { public: MainWindow(HINSTANCE hInstance); ~MainWindow(); static String className(void); private: void registerClass(void)const; void insertHandlers(void); void removeHandlers(void); CallbackData::ReturnType paintHandler(CallbackData &someCallbackData); CallbackData::ReturnType destroyHandler(CallbackData &someCallbackData); CallbackData::ReturnType commandHandler(CallbackData &someCallbackData); CallbackData::ReturnType keyDownHandler(CallbackData &someCallbackData); CallbackData::ReturnType sizeHandler(CallbackData &someCallbackData); CallbackData::ReturnType timerHandler(CallbackData &someCallbackData); CallbackData::ReturnType createHandler(CallbackData &someCallbackData); Callback mPaintHandler; Callback mDestroyHandler; Callback mCommandHandler; Callback mKeyDownHandler; Callback mSizeHandler; Callback mTimerHandler; Callback mCreateHandler; static char szClassName[]; static char szMenuName[]; HINSTANCE mhInstance; FolderTree *mlpFolderTree; }; inline String MainWindow::className(void) { return String(szClassName); } #endif