# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 !IF "$(CFG)" == "" CFG=uudecode - Win32 Debug !MESSAGE No configuration specified. Defaulting to uudecode - Win32 Debug. !ENDIF !IF "$(CFG)" != "uudecode - Win32 Release" && "$(CFG)" !=\ "uudecode - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Uudecode.mak" CFG="uudecode - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "uudecode - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "uudecode - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "uudecode - Win32 Debug" CPP=cl.exe RSC=rc.exe MTL=mktyplib.exe !IF "$(CFG)" == "uudecode - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" OUTDIR=.\Release INTDIR=.\Release ALL : "$(OUTDIR)\Uudecode.dll" CLEAN : -@erase "$(INTDIR)\decode.obj" -@erase "$(INTDIR)\uuencode.obj" -@erase "$(OUTDIR)\Uudecode.dll" -@erase "$(OUTDIR)\Uudecode.exp" -@erase "$(OUTDIR)\Uudecode.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/Uudecode.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Uudecode.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\ /pdb:"$(OUTDIR)/Uudecode.pdb" /machine:I386 /out:"$(OUTDIR)/Uudecode.dll"\ /implib:"$(OUTDIR)/Uudecode.lib" LINK32_OBJS= \ "$(INTDIR)\decode.obj" \ "$(INTDIR)\uuencode.obj" \ "..\Exe\mscommon.lib" \ "..\Exe\uulib.lib" "$(OUTDIR)\Uudecode.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "uudecode - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "msvcobj" # PROP Intermediate_Dir "msvcobj" # PROP Target_Dir "" OUTDIR=.\msvcobj INTDIR=.\msvcobj ALL : "$(OUTDIR)\Uudecode.exe" CLEAN : -@erase "$(INTDIR)\decode.obj" -@erase "$(INTDIR)\uuencode.obj" -@erase "$(OUTDIR)\Uudecode.exe" -@erase "$(OUTDIR)\Uudecode.map" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX"windows.h" /c CPP_PROJ=/nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\ "__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX"windows.h"\ /Fo"$(INTDIR)/" /c CPP_OBJS=.\msvcobj/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Uudecode.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /pdb:none /map /debug /machine:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /pdb:none\ /map:"$(INTDIR)/Uudecode.map" /debug /machine:I386\ /out:"$(OUTDIR)/Uudecode.exe" LINK32_OBJS= \ "$(INTDIR)\decode.obj" \ "$(INTDIR)\uuencode.obj" \ "..\Exe\mscommon.lib" \ "..\Exe\uulib.lib" "$(OUTDIR)\Uudecode.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "uudecode - Win32 Release" # Name "uudecode - Win32 Debug" !IF "$(CFG)" == "uudecode - Win32 Release" !ELSEIF "$(CFG)" == "uudecode - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=\Work\Exe\mscommon.lib !IF "$(CFG)" == "uudecode - Win32 Release" !ELSEIF "$(CFG)" == "uudecode - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\decode.cpp !IF "$(CFG)" == "uudecode - Win32 Release" DEP_CPP_DECOD=\ {$(INCLUDE)}"\.\Decode.hpp"\ {$(INCLUDE)}"\.\Uuencode.hpp"\ {$(INCLUDE)}"\Common\Block.hpp"\ {$(INCLUDE)}"\Common\Block.tpp"\ {$(INCLUDE)}"\Common\Console.hpp"\ {$(INCLUDE)}"\Common\Coord.hpp"\ {$(INCLUDE)}"\Common\except.hpp"\ {$(INCLUDE)}"\Common\Filetime.hpp"\ {$(INCLUDE)}"\Common\Finddata.hpp"\ {$(INCLUDE)}"\Common\Openfile.hpp"\ {$(INCLUDE)}"\Common\overlap.hpp"\ {$(INCLUDE)}"\Common\Scrnbuff.hpp"\ {$(INCLUDE)}"\Common\Smrect.hpp"\ {$(INCLUDE)}"\Common\Stdlib.hpp"\ {$(INCLUDE)}"\Common\String.hpp"\ {$(INCLUDE)}"\Common\Systime.hpp"\ {$(INCLUDE)}"\Common\Windows.hpp"\ "$(INTDIR)\decode.obj" : $(SOURCE) $(DEP_CPP_DECOD) "$(INTDIR)" !ELSEIF "$(CFG)" == "uudecode - Win32 Debug" DEP_CPP_DECOD=\ {$(INCLUDE)}"\.\Decode.hpp"\ {$(INCLUDE)}"\.\Uuencode.hpp"\ {$(INCLUDE)}"\Common\Block.hpp"\ {$(INCLUDE)}"\Common\Block.tpp"\ {$(INCLUDE)}"\Common\Console.hpp"\ {$(INCLUDE)}"\Common\Coord.hpp"\ {$(INCLUDE)}"\Common\except.hpp"\ {$(INCLUDE)}"\Common\Filetime.hpp"\ {$(INCLUDE)}"\Common\Finddata.hpp"\ {$(INCLUDE)}"\Common\Openfile.hpp"\ {$(INCLUDE)}"\Common\overlap.hpp"\ {$(INCLUDE)}"\Common\Scrnbuff.hpp"\ {$(INCLUDE)}"\Common\Smrect.hpp"\ {$(INCLUDE)}"\Common\Stdlib.hpp"\ {$(INCLUDE)}"\Common\String.hpp"\ {$(INCLUDE)}"\Common\Systime.hpp"\ {$(INCLUDE)}"\Common\Windows.hpp"\ "$(INTDIR)\decode.obj" : $(SOURCE) $(DEP_CPP_DECOD) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\uuencode.cpp DEP_CPP_UUENC=\ {$(INCLUDE)}"\.\Uuencode.hpp"\ {$(INCLUDE)}"\Common\Block.hpp"\ {$(INCLUDE)}"\Common\Block.tpp"\ {$(INCLUDE)}"\Common\Diskinfo.hpp"\ {$(INCLUDE)}"\Common\except.hpp"\ {$(INCLUDE)}"\Common\Filemap.hpp"\ {$(INCLUDE)}"\Common\Filetime.hpp"\ {$(INCLUDE)}"\Common\Finddata.hpp"\ {$(INCLUDE)}"\Common\Fixup.hpp"\ {$(INCLUDE)}"\Common\Openfile.hpp"\ {$(INCLUDE)}"\Common\overlap.hpp"\ {$(INCLUDE)}"\Common\Profile.hpp"\ {$(INCLUDE)}"\Common\Puredwrd.hpp"\ {$(INCLUDE)}"\Common\Pvector.hpp"\ {$(INCLUDE)}"\Common\Pvector.tpp"\ {$(INCLUDE)}"\Common\Pview.hpp"\ {$(INCLUDE)}"\Common\Stdlib.hpp"\ {$(INCLUDE)}"\Common\String.hpp"\ {$(INCLUDE)}"\Common\Systime.hpp"\ {$(INCLUDE)}"\Common\Types.hpp"\ {$(INCLUDE)}"\Common\Windows.hpp"\ "$(INTDIR)\uuencode.obj" : $(SOURCE) $(DEP_CPP_UUENC) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=\Work\Exe\uulib.lib !IF "$(CFG)" == "uudecode - Win32 Release" !ELSEIF "$(CFG)" == "uudecode - Win32 Debug" !ENDIF # End Source File # End Target # End Project ################################################################################