# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 !IF "$(CFG)" == "" CFG=worksht - Win32 Debug !MESSAGE No configuration specified. Defaulting to worksht - Win32 Debug. !ENDIF !IF "$(CFG)" != "worksht - Win32 Release" && "$(CFG)" !=\ "worksht - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "worksht.mak" CFG="worksht - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "worksht - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "worksht - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "worksht - Win32 Debug" CPP=cl.exe !IF "$(CFG)" == "worksht - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" OUTDIR=.\Release INTDIR=.\Release ALL : "$(OUTDIR)\worksht.lib" CLEAN : -@erase "$(INTDIR)\Label.obj" -@erase "$(INTDIR)\Worksht.obj" -@erase "$(OUTDIR)\worksht.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/worksht.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\. BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/worksht.bsc" BSC32_SBRS= \ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo LIB32_FLAGS=/nologo /out:"$(OUTDIR)/worksht.lib" LIB32_OBJS= \ "$(INTDIR)\Label.obj" \ "$(INTDIR)\Worksht.obj" "$(OUTDIR)\worksht.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) $(LIB32) @<< $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS) << !ELSEIF "$(CFG)" == "worksht - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "msvcobj" # PROP Intermediate_Dir "msvcobj" # PROP Target_Dir "" OUTDIR=.\msvcobj INTDIR=.\msvcobj ALL : "..\exe\worksht.lib" CLEAN : -@erase "$(INTDIR)\Label.obj" -@erase "$(INTDIR)\Worksht.obj" -@erase "..\exe\worksht.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /Zp1 /MTd /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "STRICT" /D "__FLAT__" /YX /c CPP_PROJ=/nologo /Zp1 /MTd /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\ "STRICT" /D "__FLAT__" /Fp"$(INTDIR)/worksht.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\msvcobj/ CPP_SBRS=.\. BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/worksht.bsc" BSC32_SBRS= \ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\exe\worksht.lib" LIB32_FLAGS=/nologo /out:"..\exe\worksht.lib" LIB32_OBJS= \ "$(INTDIR)\Label.obj" \ "$(INTDIR)\Worksht.obj" "..\exe\worksht.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) $(LIB32) @<< $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "worksht - Win32 Release" # Name "worksht - Win32 Debug" !IF "$(CFG)" == "worksht - Win32 Release" !ELSEIF "$(CFG)" == "worksht - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\Worksht.cpp DEP_CPP_WORKS=\ {$(INCLUDE)}"\.\integer.hpp"\ {$(INCLUDE)}"\.\label.hpp"\ {$(INCLUDE)}"\.\number.hpp"\ {$(INCLUDE)}"\.\record.hpp"\ {$(INCLUDE)}"\.\worksht.hpp"\ {$(INCLUDE)}"\common\array.hpp"\ {$(INCLUDE)}"\common\assert.hpp"\ {$(INCLUDE)}"\common\except.hpp"\ {$(INCLUDE)}"\common\pointer.hpp"\ {$(INCLUDE)}"\common\stdio.hpp"\ {$(INCLUDE)}"\common\stdlib.hpp"\ {$(INCLUDE)}"\common\string.hpp"\ {$(INCLUDE)}"\common\windows.hpp"\ {$(INCLUDE)}"\fileio\fileio.hpp"\ "$(INTDIR)\Worksht.obj" : $(SOURCE) $(DEP_CPP_WORKS) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=.\Label.cpp DEP_CPP_LABEL=\ {$(INCLUDE)}"\.\label.hpp"\ {$(INCLUDE)}"\.\record.hpp"\ {$(INCLUDE)}"\common\stdlib.hpp"\ {$(INCLUDE)}"\common\string.hpp"\ {$(INCLUDE)}"\common\windows.hpp"\ {$(INCLUDE)}"\fileio\fileio.hpp"\ "$(INTDIR)\Label.obj" : $(SOURCE) $(DEP_CPP_LABEL) "$(INTDIR)" # End Source File # End Target # End Project ################################################################################