#include #include WORD ViewSystem::viewPortWidth(void)const { return FALSE; } WORD ViewSystem::viewPortHeight(void)const { return FALSE; } WORD ViewSystem::isInView(const Vector3D &vector3D) { Vector2D vector2D; PureViewSystem::viewPortWidth(viewPortWidth()); PureViewSystem::viewPortHeight(viewPortHeight()); PureViewSystem::translatePoint(vector3D,vector2D); if(!isInView(vector2D[0])&&!isInView(vector2D[1])&&!isInView(vector2D[2])&&!isInView(vector2D[3]))return FALSE; return TRUE; }