#include void Vector3D::normalize(void) { mNormalVector.xScalar(0); mNormalVector.yScalar(0); mNormalVector.zScalar(0); Point3D currVertex; Point3D nextVertex; for(int index=0;index0)mNormalVector.xScalar(1); if(mNormalVector.yScalar()<0)mNormalVector.yScalar(-1); else if(mNormalVector.yScalar()>0)mNormalVector.yScalar(1); if(mNormalVector.zScalar()<0)mNormalVector.zScalar(-1); else if(mNormalVector.zScalar()>0)mNormalVector.zScalar(1); }