#include const double Math::mscPI=3.14159265358979323846; const double Math::msc2PI=3.14159265358979323846*2.00; const double Math::mscLN10=2.30258509299405E+000; const double Math::mscOneOverLN10=0.43429448190325E+000; const double Math::mscPIOver180=1.74532925199433E-002; const double Math::mscPIUnder180=5.72957795130823E+001; float Math::power(float powerBase,int exponent) { float basePower(1.00); if(!exponent)return 1.00; for(int count=0;count>1; if(square(firstSqrt)-firstSqrt+1>oldArg)return firstSqrt+1; return firstSqrt; } long Math::factorial(long nDegree) { if(nDegree)return nDegree*factorial(nDegree-1); else return 1L; }