Files
Work/ddraw/DDRAW.MAK
2024-08-07 09:16:27 -04:00

874 lines
26 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=ddraw - Win32 Debug
!MESSAGE No configuration specified. Defaulting to ddraw - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "ddraw - Win32 Release" && "$(CFG)" != "ddraw - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ddraw.mak" CFG="ddraw - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ddraw - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ddraw - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "ddraw - Win32 Debug"
CPP=cl.exe
RSC=rc.exe
MTL=mktyplib.exe
!IF "$(CFG)" == "ddraw - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\ddraw.exe"
CLEAN :
-@erase "$(INTDIR)\devenum.obj"
-@erase "$(INTDIR)\direct3d.obj"
-@erase "$(INTDIR)\draw.obj"
-@erase "$(INTDIR)\drawsfc.obj"
-@erase "$(INTDIR)\dspenum.obj"
-@erase "$(INTDIR)\Main.obj"
-@erase "$(INTDIR)\Mainwnd.obj"
-@erase "$(INTDIR)\palette.obj"
-@erase "$(INTDIR)\texture.obj"
-@erase "$(OUTDIR)\ddraw.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/ddraw.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ddraw.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /incremental:no\
/pdb:"$(OUTDIR)/ddraw.pdb" /machine:I386 /out:"$(OUTDIR)/ddraw.exe"
LINK32_OBJS= \
"$(INTDIR)\devenum.obj" \
"$(INTDIR)\direct3d.obj" \
"$(INTDIR)\draw.obj" \
"$(INTDIR)\drawsfc.obj" \
"$(INTDIR)\dspenum.obj" \
"$(INTDIR)\Main.obj" \
"$(INTDIR)\Mainwnd.obj" \
"$(INTDIR)\palette.obj" \
"$(INTDIR)\texture.obj" \
"..\Exe\mscommon.lib" \
"..\Exe\msengine.lib"
"$(OUTDIR)\ddraw.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "msvcobj"
# PROP Intermediate_Dir "msvcobj"
# PROP Target_Dir ""
OUTDIR=.\msvcobj
INTDIR=.\msvcobj
ALL : "$(OUTDIR)\ddraw.exe"
CLEAN :
-@erase "$(INTDIR)\devenum.obj"
-@erase "$(INTDIR)\direct3d.obj"
-@erase "$(INTDIR)\draw.obj"
-@erase "$(INTDIR)\drawsfc.obj"
-@erase "$(INTDIR)\dspenum.obj"
-@erase "$(INTDIR)\Main.obj"
-@erase "$(INTDIR)\Mainwnd.obj"
-@erase "$(INTDIR)\palette.obj"
-@erase "$(INTDIR)\texture.obj"
-@erase "$(INTDIR)\Tmap32.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ddraw.exe"
-@erase "$(OUTDIR)\ddraw.ilk"
-@erase "$(OUTDIR)\ddraw.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Zp1 /MTd /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "STRICT" /D "__FLAT__" /YX /c
CPP_PROJ=/nologo /Zp1 /MTd /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "STRICT" /D "__FLAT__" /Fp"$(INTDIR)/ddraw.pch" /YX /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c
CPP_OBJS=.\msvcobj/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ddraw.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib dxguid.lib /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib dxguid.lib\
/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/ddraw.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/ddraw.exe"
LINK32_OBJS= \
"$(INTDIR)\devenum.obj" \
"$(INTDIR)\direct3d.obj" \
"$(INTDIR)\draw.obj" \
"$(INTDIR)\drawsfc.obj" \
"$(INTDIR)\dspenum.obj" \
"$(INTDIR)\Main.obj" \
"$(INTDIR)\Mainwnd.obj" \
"$(INTDIR)\palette.obj" \
"$(INTDIR)\texture.obj" \
"$(INTDIR)\Tmap32.obj" \
"..\Exe\mscommon.lib" \
"..\Exe\msengine.lib"
"$(OUTDIR)\ddraw.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "ddraw - Win32 Release"
# Name "ddraw - Win32 Debug"
!IF "$(CFG)" == "ddraw - Win32 Release"
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\Main.cpp
!IF "$(CFG)" == "ddraw - Win32 Release"
DEP_CPP_MAIN_=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\device3d.hpp"\
{$(INCLUDE)}"\.\direct3d.hpp"\
{$(INCLUDE)}"\.\drawsfc.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\mainwnd.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\rowinfo.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\common\array.hpp"\
{$(INCLUDE)}"\Common\Assert.hpp"\
{$(INCLUDE)}"\Common\Bitmap.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Bmdata.hpp"\
{$(INCLUDE)}"\Common\Bminfo.hpp"\
{$(INCLUDE)}"\Common\Boverlay.hpp"\
{$(INCLUDE)}"\Common\Callback.hpp"\
{$(INCLUDE)}"\Common\Callback.tpp"\
{$(INCLUDE)}"\Common\Cbdata.hpp"\
{$(INCLUDE)}"\Common\Cbptr.hpp"\
{$(INCLUDE)}"\Common\Dib.hpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdata.hpp"\
{$(INCLUDE)}"\Common\Gdata.tpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Purebmp.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Purepal.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\Common\Vhandler.hpp"\
{$(INCLUDE)}"\Common\Window.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\Common\Windowsx.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\Main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
DEP_CPP_MAIN_=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\device3d.hpp"\
{$(INCLUDE)}"\.\direct3d.hpp"\
{$(INCLUDE)}"\.\drawsfc.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\mainwnd.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\rowinfo.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\common\array.hpp"\
{$(INCLUDE)}"\Common\Assert.hpp"\
{$(INCLUDE)}"\Common\Bitmap.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Bmdata.hpp"\
{$(INCLUDE)}"\Common\Bminfo.hpp"\
{$(INCLUDE)}"\Common\Boverlay.hpp"\
{$(INCLUDE)}"\Common\Callback.hpp"\
{$(INCLUDE)}"\Common\Callback.tpp"\
{$(INCLUDE)}"\Common\Cbdata.hpp"\
{$(INCLUDE)}"\Common\Cbptr.hpp"\
{$(INCLUDE)}"\Common\Dib.hpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdata.hpp"\
{$(INCLUDE)}"\Common\Gdata.tpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Purebmp.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Purepal.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\Common\Vhandler.hpp"\
{$(INCLUDE)}"\Common\Window.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\Common\Windowsx.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\Main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\devenum.cpp
DEP_CPP_DEVEN=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\devdesc.hpp"\
{$(INCLUDE)}"\.\devenum.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\devenum.obj" : $(SOURCE) $(DEP_CPP_DEVEN) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Mainwnd.cpp
DEP_CPP_MAINW=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\device3d.hpp"\
{$(INCLUDE)}"\.\direct3d.hpp"\
{$(INCLUDE)}"\.\draw.hpp"\
{$(INCLUDE)}"\.\drawsfc.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\mainwnd.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\rowinfo.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\.\texture.hpp"\
{$(INCLUDE)}"\common\array.hpp"\
{$(INCLUDE)}"\Common\Assert.hpp"\
{$(INCLUDE)}"\Common\Bitmap.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Bmdata.hpp"\
{$(INCLUDE)}"\Common\Bminfo.hpp"\
{$(INCLUDE)}"\Common\Boverlay.hpp"\
{$(INCLUDE)}"\Common\Callback.hpp"\
{$(INCLUDE)}"\Common\Callback.tpp"\
{$(INCLUDE)}"\Common\Cbdata.hpp"\
{$(INCLUDE)}"\Common\Cbptr.hpp"\
{$(INCLUDE)}"\Common\Dib.hpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdata.hpp"\
{$(INCLUDE)}"\Common\Gdata.tpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
{$(INCLUDE)}"\Common\Keydata.hpp"\
{$(INCLUDE)}"\Common\Math.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Purebmp.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Purepal.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\Common\Vector2d.hpp"\
{$(INCLUDE)}"\Common\Vhandler.hpp"\
{$(INCLUDE)}"\Common\Window.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\Common\Windowsx.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\Engine\angle.hpp"\
{$(INCLUDE)}"\Engine\angle3d.hpp"\
{$(INCLUDE)}"\Engine\Asmutil.hpp"\
{$(INCLUDE)}"\Engine\Device3d.hpp"\
{$(INCLUDE)}"\Engine\Point3d.hpp"\
{$(INCLUDE)}"\Engine\Pureedge.hpp"\
{$(INCLUDE)}"\Engine\Puremap.hpp"\
{$(INCLUDE)}"\Engine\Purevsys.hpp"\
{$(INCLUDE)}"\Engine\Texture.hpp"\
{$(INCLUDE)}"\Engine\Vector3d.hpp"\
{$(INCLUDE)}"\Engine\Viewsys.hpp"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\Mainwnd.obj" : $(SOURCE) $(DEP_CPP_MAINW) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=\Work\Exe\mscommon.lib
!IF "$(CFG)" == "ddraw - Win32 Release"
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\dspenum.cpp
DEP_CPP_DSPEN=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\dspenum.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\dspenum.obj" : $(SOURCE) $(DEP_CPP_DSPEN) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\draw.cpp
DEP_CPP_DRAW_=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\devdesc.hpp"\
{$(INCLUDE)}"\.\devenum.hpp"\
{$(INCLUDE)}"\.\device3d.hpp"\
{$(INCLUDE)}"\.\direct3d.hpp"\
{$(INCLUDE)}"\.\draw.hpp"\
{$(INCLUDE)}"\.\dspenum.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Callback.hpp"\
{$(INCLUDE)}"\Common\Callback.tpp"\
{$(INCLUDE)}"\Common\Cbdata.hpp"\
{$(INCLUDE)}"\Common\Cbptr.hpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Vhandler.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\Common\Windowsx.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\direct3d.cpp
DEP_CPP_DIREC=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\devdesc.hpp"\
{$(INCLUDE)}"\.\devenum.hpp"\
{$(INCLUDE)}"\.\device3d.hpp"\
{$(INCLUDE)}"\.\direct3d.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\direct3d.obj" : $(SOURCE) $(DEP_CPP_DIREC) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\palette.cpp
DEP_CPP_PALET=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Filemap.hpp"\
{$(INCLUDE)}"\Common\Filetime.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Openfile.hpp"\
{$(INCLUDE)}"\common\overlap.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Puredwrd.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Pview.hpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Systime.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\palette.obj" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\drawsfc.cpp
DEP_CPP_DRAWS=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\drawsfc.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\rowinfo.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Math.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\drawsfc.obj" : $(SOURCE) $(DEP_CPP_DRAWS) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Tmap32.asm
!IF "$(CFG)" == "ddraw - Win32 Release"
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
# Begin Custom Build
IntDir=.\msvcobj
InputPath=.\Tmap32.asm
InputName=Tmap32
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
tasm32 /zi /c /ml /m3 $(InputName).asm $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\texture.cpp
!IF "$(CFG)" == "ddraw - Win32 Release"
DEP_CPP_TEXTU=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\drawsfc.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\rowinfo.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\.\texture.hpp"\
{$(INCLUDE)}"\common\array.hpp"\
{$(INCLUDE)}"\Common\Assert.hpp"\
{$(INCLUDE)}"\Common\Bitmap.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Bmdata.hpp"\
{$(INCLUDE)}"\Common\Bminfo.hpp"\
{$(INCLUDE)}"\Common\Boverlay.hpp"\
{$(INCLUDE)}"\Common\Callback.hpp"\
{$(INCLUDE)}"\Common\Callback.tpp"\
{$(INCLUDE)}"\Common\Cbdata.hpp"\
{$(INCLUDE)}"\Common\Cbptr.hpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdata.hpp"\
{$(INCLUDE)}"\Common\Gdata.tpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
{$(INCLUDE)}"\Common\Math.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Purebmp.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Purepal.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\Common\Vector2d.hpp"\
{$(INCLUDE)}"\Common\Vhandler.hpp"\
{$(INCLUDE)}"\Common\Window.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\Common\Windowsx.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\Engine\angle.hpp"\
{$(INCLUDE)}"\Engine\angle3d.hpp"\
{$(INCLUDE)}"\Engine\Device3d.hpp"\
{$(INCLUDE)}"\Engine\Point3d.hpp"\
{$(INCLUDE)}"\Engine\Pureedge.hpp"\
{$(INCLUDE)}"\Engine\Puremap.hpp"\
{$(INCLUDE)}"\Engine\Purevsys.hpp"\
{$(INCLUDE)}"\Engine\Vector3d.hpp"\
{$(INCLUDE)}"\Engine\Viewsys.hpp"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\texture.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
DEP_CPP_TEXTU=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\bltfx.hpp"\
{$(INCLUDE)}"\.\Ddraw.hpp"\
{$(INCLUDE)}"\.\drawsfc.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\.\pixform.hpp"\
{$(INCLUDE)}"\.\rowinfo.hpp"\
{$(INCLUDE)}"\.\sfccaps.hpp"\
{$(INCLUDE)}"\.\sfcdesc.hpp"\
{$(INCLUDE)}"\.\surface.hpp"\
{$(INCLUDE)}"\.\texture.hpp"\
{$(INCLUDE)}"\common\array.hpp"\
{$(INCLUDE)}"\Common\Assert.hpp"\
{$(INCLUDE)}"\Common\Bitmap.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Bmdata.hpp"\
{$(INCLUDE)}"\Common\Bminfo.hpp"\
{$(INCLUDE)}"\Common\Boverlay.hpp"\
{$(INCLUDE)}"\Common\Callback.hpp"\
{$(INCLUDE)}"\Common\Callback.tpp"\
{$(INCLUDE)}"\Common\Cbdata.hpp"\
{$(INCLUDE)}"\Common\Cbptr.hpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdata.hpp"\
{$(INCLUDE)}"\Common\Gdata.tpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
{$(INCLUDE)}"\Common\Math.hpp"\
{$(INCLUDE)}"\Common\Palentry.hpp"\
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\Common\Pointer.hpp"\
{$(INCLUDE)}"\Common\Purebmp.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Purepal.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Rect.hpp"\
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\Common\Vector2d.hpp"\
{$(INCLUDE)}"\Common\Vhandler.hpp"\
{$(INCLUDE)}"\Common\Window.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
{$(INCLUDE)}"\Common\Windowsx.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\Engine\angle.hpp"\
{$(INCLUDE)}"\Engine\angle3d.hpp"\
{$(INCLUDE)}"\Engine\Device3d.hpp"\
{$(INCLUDE)}"\Engine\Point3d.hpp"\
{$(INCLUDE)}"\Engine\Pureedge.hpp"\
{$(INCLUDE)}"\Engine\Puremap.hpp"\
{$(INCLUDE)}"\Engine\Purevsys.hpp"\
{$(INCLUDE)}"\Engine\Vector3d.hpp"\
{$(INCLUDE)}"\Engine\Viewsys.hpp"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\texture.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\Work\Exe\msengine.lib
!IF "$(CFG)" == "ddraw - Win32 Release"
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################