874 lines
26 KiB
Makefile
874 lines
26 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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!IF "$(CFG)" == ""
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CFG=ddraw - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to ddraw - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "ddraw - Win32 Release" && "$(CFG)" != "ddraw - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ddraw.mak" CFG="ddraw - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ddraw - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ddraw - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "ddraw - Win32 Debug"
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CPP=cl.exe
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RSC=rc.exe
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MTL=mktyplib.exe
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!IF "$(CFG)" == "ddraw - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\ddraw.exe"
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CLEAN :
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-@erase "$(INTDIR)\devenum.obj"
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-@erase "$(INTDIR)\direct3d.obj"
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-@erase "$(INTDIR)\draw.obj"
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-@erase "$(INTDIR)\drawsfc.obj"
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-@erase "$(INTDIR)\dspenum.obj"
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-@erase "$(INTDIR)\Main.obj"
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-@erase "$(INTDIR)\Mainwnd.obj"
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-@erase "$(INTDIR)\palette.obj"
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-@erase "$(INTDIR)\texture.obj"
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-@erase "$(OUTDIR)\ddraw.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/ddraw.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/ddraw.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:windows /incremental:no\
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/pdb:"$(OUTDIR)/ddraw.pdb" /machine:I386 /out:"$(OUTDIR)/ddraw.exe"
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LINK32_OBJS= \
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"$(INTDIR)\devenum.obj" \
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"$(INTDIR)\direct3d.obj" \
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"$(INTDIR)\draw.obj" \
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"$(INTDIR)\drawsfc.obj" \
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"$(INTDIR)\dspenum.obj" \
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"$(INTDIR)\Main.obj" \
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"$(INTDIR)\Mainwnd.obj" \
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"$(INTDIR)\palette.obj" \
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"$(INTDIR)\texture.obj" \
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"..\Exe\mscommon.lib" \
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"..\Exe\msengine.lib"
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"$(OUTDIR)\ddraw.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "msvcobj"
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# PROP Intermediate_Dir "msvcobj"
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# PROP Target_Dir ""
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OUTDIR=.\msvcobj
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INTDIR=.\msvcobj
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ALL : "$(OUTDIR)\ddraw.exe"
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CLEAN :
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-@erase "$(INTDIR)\devenum.obj"
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-@erase "$(INTDIR)\direct3d.obj"
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-@erase "$(INTDIR)\draw.obj"
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-@erase "$(INTDIR)\drawsfc.obj"
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-@erase "$(INTDIR)\dspenum.obj"
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-@erase "$(INTDIR)\Main.obj"
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-@erase "$(INTDIR)\Mainwnd.obj"
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-@erase "$(INTDIR)\palette.obj"
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-@erase "$(INTDIR)\texture.obj"
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-@erase "$(INTDIR)\Tmap32.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\ddraw.exe"
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-@erase "$(OUTDIR)\ddraw.ilk"
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-@erase "$(OUTDIR)\ddraw.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /Zp1 /MTd /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "STRICT" /D "__FLAT__" /YX /c
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CPP_PROJ=/nologo /Zp1 /MTd /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/D "STRICT" /D "__FLAT__" /Fp"$(INTDIR)/ddraw.pch" /YX /Fo"$(INTDIR)/"\
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/Fd"$(INTDIR)/" /c
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CPP_OBJS=.\msvcobj/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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|
# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
|
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# ADD BSC32 /nologo
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|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ddraw.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib dxguid.lib /nologo /subsystem:windows /debug /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib dxguid.lib\
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/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/ddraw.pdb" /debug\
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/machine:I386 /out:"$(OUTDIR)/ddraw.exe"
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LINK32_OBJS= \
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"$(INTDIR)\devenum.obj" \
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"$(INTDIR)\direct3d.obj" \
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"$(INTDIR)\draw.obj" \
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"$(INTDIR)\drawsfc.obj" \
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"$(INTDIR)\dspenum.obj" \
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"$(INTDIR)\Main.obj" \
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"$(INTDIR)\Mainwnd.obj" \
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"$(INTDIR)\palette.obj" \
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"$(INTDIR)\texture.obj" \
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"$(INTDIR)\Tmap32.obj" \
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"..\Exe\mscommon.lib" \
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"..\Exe\msengine.lib"
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"$(OUTDIR)\ddraw.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "ddraw - Win32 Release"
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# Name "ddraw - Win32 Debug"
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!IF "$(CFG)" == "ddraw - Win32 Release"
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!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\Main.cpp
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!IF "$(CFG)" == "ddraw - Win32 Release"
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DEP_CPP_MAIN_=\
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"..\..\parts\mssdk\include\d3dcaps.h"\
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"..\..\parts\mssdk\include\d3dtypes.h"\
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"..\..\parts\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\.\bltfx.hpp"\
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|
{$(INCLUDE)}"\.\Ddraw.hpp"\
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{$(INCLUDE)}"\.\device3d.hpp"\
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{$(INCLUDE)}"\.\direct3d.hpp"\
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{$(INCLUDE)}"\.\drawsfc.hpp"\
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|
{$(INCLUDE)}"\.\error.hpp"\
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|
{$(INCLUDE)}"\.\mainwnd.hpp"\
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{$(INCLUDE)}"\.\palette.hpp"\
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{$(INCLUDE)}"\.\pixform.hpp"\
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{$(INCLUDE)}"\.\rowinfo.hpp"\
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{$(INCLUDE)}"\.\sfccaps.hpp"\
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{$(INCLUDE)}"\.\sfcdesc.hpp"\
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|
{$(INCLUDE)}"\.\surface.hpp"\
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|
{$(INCLUDE)}"\common\array.hpp"\
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|
{$(INCLUDE)}"\Common\Assert.hpp"\
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|
{$(INCLUDE)}"\Common\Bitmap.hpp"\
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{$(INCLUDE)}"\Common\Block.hpp"\
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{$(INCLUDE)}"\Common\Block.tpp"\
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{$(INCLUDE)}"\Common\Bmdata.hpp"\
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|
{$(INCLUDE)}"\Common\Bminfo.hpp"\
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{$(INCLUDE)}"\Common\Boverlay.hpp"\
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|
{$(INCLUDE)}"\Common\Callback.hpp"\
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{$(INCLUDE)}"\Common\Callback.tpp"\
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|
{$(INCLUDE)}"\Common\Cbdata.hpp"\
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|
{$(INCLUDE)}"\Common\Cbptr.hpp"\
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|
{$(INCLUDE)}"\Common\Dib.hpp"\
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|
{$(INCLUDE)}"\common\except.hpp"\
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|
{$(INCLUDE)}"\Common\Fixup.hpp"\
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|
{$(INCLUDE)}"\Common\Gdata.hpp"\
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{$(INCLUDE)}"\Common\Gdata.tpp"\
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{$(INCLUDE)}"\Common\Gdiobj.hpp"\
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{$(INCLUDE)}"\Common\Gdipoint.hpp"\
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{$(INCLUDE)}"\Common\Guiwnd.hpp"\
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{$(INCLUDE)}"\Common\Palentry.hpp"\
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{$(INCLUDE)}"\Common\Pcallbck.hpp"\
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{$(INCLUDE)}"\Common\Pen.hpp"\
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{$(INCLUDE)}"\Common\Point.hpp"\
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{$(INCLUDE)}"\Common\Pointer.hpp"\
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{$(INCLUDE)}"\Common\Purebmp.hpp"\
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{$(INCLUDE)}"\Common\Purehdc.hpp"\
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{$(INCLUDE)}"\Common\Purepal.hpp"\
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{$(INCLUDE)}"\Common\Pvector.hpp"\
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{$(INCLUDE)}"\Common\Pvector.tpp"\
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{$(INCLUDE)}"\Common\Rect.hpp"\
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{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
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{$(INCLUDE)}"\Common\Rgbquad.hpp"\
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{$(INCLUDE)}"\Common\Stdlib.hpp"\
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{$(INCLUDE)}"\Common\String.hpp"\
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{$(INCLUDE)}"\Common\Types.hpp"\
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{$(INCLUDE)}"\Common\Vhandler.hpp"\
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{$(INCLUDE)}"\Common\Window.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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{$(INCLUDE)}"\Common\Windowsx.hpp"\
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{$(INCLUDE)}"\ddraw.h"\
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{$(INCLUDE)}"\mssdk\include\d3d.h"\
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"$(INTDIR)\Main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
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DEP_CPP_MAIN_=\
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"..\..\parts\mssdk\include\d3dcaps.h"\
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"..\..\parts\mssdk\include\d3dtypes.h"\
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"..\..\parts\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\.\bltfx.hpp"\
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{$(INCLUDE)}"\.\Ddraw.hpp"\
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{$(INCLUDE)}"\.\device3d.hpp"\
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{$(INCLUDE)}"\.\direct3d.hpp"\
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{$(INCLUDE)}"\.\drawsfc.hpp"\
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{$(INCLUDE)}"\.\error.hpp"\
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{$(INCLUDE)}"\.\mainwnd.hpp"\
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{$(INCLUDE)}"\.\palette.hpp"\
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{$(INCLUDE)}"\.\pixform.hpp"\
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{$(INCLUDE)}"\.\rowinfo.hpp"\
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{$(INCLUDE)}"\.\sfccaps.hpp"\
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{$(INCLUDE)}"\.\sfcdesc.hpp"\
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{$(INCLUDE)}"\.\surface.hpp"\
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{$(INCLUDE)}"\common\array.hpp"\
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{$(INCLUDE)}"\Common\Assert.hpp"\
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{$(INCLUDE)}"\Common\Bitmap.hpp"\
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{$(INCLUDE)}"\Common\Block.hpp"\
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{$(INCLUDE)}"\Common\Block.tpp"\
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{$(INCLUDE)}"\Common\Bmdata.hpp"\
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{$(INCLUDE)}"\Common\Bminfo.hpp"\
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{$(INCLUDE)}"\Common\Boverlay.hpp"\
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{$(INCLUDE)}"\Common\Callback.hpp"\
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{$(INCLUDE)}"\Common\Callback.tpp"\
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{$(INCLUDE)}"\Common\Cbdata.hpp"\
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{$(INCLUDE)}"\Common\Cbptr.hpp"\
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{$(INCLUDE)}"\Common\Dib.hpp"\
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{$(INCLUDE)}"\common\except.hpp"\
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{$(INCLUDE)}"\Common\Fixup.hpp"\
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|
{$(INCLUDE)}"\Common\Gdata.hpp"\
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|
{$(INCLUDE)}"\Common\Gdata.tpp"\
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|
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
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|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
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|
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
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|
{$(INCLUDE)}"\Common\Palentry.hpp"\
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|
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
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|
{$(INCLUDE)}"\Common\Pen.hpp"\
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|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Purebmp.hpp"\
|
|
{$(INCLUDE)}"\Common\Purehdc.hpp"\
|
|
{$(INCLUDE)}"\Common\Purepal.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.tpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
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|
{$(INCLUDE)}"\Common\Types.hpp"\
|
|
{$(INCLUDE)}"\Common\Vhandler.hpp"\
|
|
{$(INCLUDE)}"\Common\Window.hpp"\
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|
{$(INCLUDE)}"\Common\Windows.hpp"\
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|
{$(INCLUDE)}"\Common\Windowsx.hpp"\
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|
{$(INCLUDE)}"\ddraw.h"\
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|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
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"$(INTDIR)\Main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\devenum.cpp
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DEP_CPP_DEVEN=\
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"..\..\parts\mssdk\include\d3dcaps.h"\
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"..\..\parts\mssdk\include\d3dtypes.h"\
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"..\..\parts\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\.\Ddraw.hpp"\
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|
{$(INCLUDE)}"\.\devdesc.hpp"\
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|
{$(INCLUDE)}"\.\devenum.hpp"\
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|
{$(INCLUDE)}"\Common\Block.hpp"\
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|
{$(INCLUDE)}"\Common\Block.tpp"\
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|
{$(INCLUDE)}"\common\except.hpp"\
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|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
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|
{$(INCLUDE)}"\Common\Windows.hpp"\
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|
{$(INCLUDE)}"\ddraw.h"\
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|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
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"$(INTDIR)\devenum.obj" : $(SOURCE) $(DEP_CPP_DEVEN) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\Mainwnd.cpp
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DEP_CPP_MAINW=\
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"..\..\parts\mssdk\include\d3dcaps.h"\
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"..\..\parts\mssdk\include\d3dtypes.h"\
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|
"..\..\parts\mssdk\include\d3dvec.inl"\
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|
{$(INCLUDE)}"\.\bltfx.hpp"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
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|
{$(INCLUDE)}"\.\device3d.hpp"\
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|
{$(INCLUDE)}"\.\direct3d.hpp"\
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|
{$(INCLUDE)}"\.\draw.hpp"\
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|
{$(INCLUDE)}"\.\drawsfc.hpp"\
|
|
{$(INCLUDE)}"\.\error.hpp"\
|
|
{$(INCLUDE)}"\.\mainwnd.hpp"\
|
|
{$(INCLUDE)}"\.\palette.hpp"\
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|
{$(INCLUDE)}"\.\pixform.hpp"\
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|
{$(INCLUDE)}"\.\rowinfo.hpp"\
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|
{$(INCLUDE)}"\.\sfccaps.hpp"\
|
|
{$(INCLUDE)}"\.\sfcdesc.hpp"\
|
|
{$(INCLUDE)}"\.\surface.hpp"\
|
|
{$(INCLUDE)}"\.\texture.hpp"\
|
|
{$(INCLUDE)}"\common\array.hpp"\
|
|
{$(INCLUDE)}"\Common\Assert.hpp"\
|
|
{$(INCLUDE)}"\Common\Bitmap.hpp"\
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|
{$(INCLUDE)}"\Common\Block.hpp"\
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|
{$(INCLUDE)}"\Common\Block.tpp"\
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|
{$(INCLUDE)}"\Common\Bmdata.hpp"\
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|
{$(INCLUDE)}"\Common\Bminfo.hpp"\
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|
{$(INCLUDE)}"\Common\Boverlay.hpp"\
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|
{$(INCLUDE)}"\Common\Callback.hpp"\
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|
{$(INCLUDE)}"\Common\Callback.tpp"\
|
|
{$(INCLUDE)}"\Common\Cbdata.hpp"\
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|
{$(INCLUDE)}"\Common\Cbptr.hpp"\
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|
{$(INCLUDE)}"\Common\Dib.hpp"\
|
|
{$(INCLUDE)}"\common\except.hpp"\
|
|
{$(INCLUDE)}"\Common\Fixup.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdata.tpp"\
|
|
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
|
|
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
|
|
{$(INCLUDE)}"\Common\Keydata.hpp"\
|
|
{$(INCLUDE)}"\Common\Math.hpp"\
|
|
{$(INCLUDE)}"\Common\Palentry.hpp"\
|
|
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
|
|
{$(INCLUDE)}"\Common\Pen.hpp"\
|
|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Purebmp.hpp"\
|
|
{$(INCLUDE)}"\Common\Purehdc.hpp"\
|
|
{$(INCLUDE)}"\Common\Purepal.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.tpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
|
|
{$(INCLUDE)}"\Common\Types.hpp"\
|
|
{$(INCLUDE)}"\Common\Vector2d.hpp"\
|
|
{$(INCLUDE)}"\Common\Vhandler.hpp"\
|
|
{$(INCLUDE)}"\Common\Window.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\Common\Windowsx.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\Engine\angle.hpp"\
|
|
{$(INCLUDE)}"\Engine\angle3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Asmutil.hpp"\
|
|
{$(INCLUDE)}"\Engine\Device3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Point3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Pureedge.hpp"\
|
|
{$(INCLUDE)}"\Engine\Puremap.hpp"\
|
|
{$(INCLUDE)}"\Engine\Purevsys.hpp"\
|
|
{$(INCLUDE)}"\Engine\Texture.hpp"\
|
|
{$(INCLUDE)}"\Engine\Vector3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Viewsys.hpp"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\Mainwnd.obj" : $(SOURCE) $(DEP_CPP_MAINW) "$(INTDIR)"
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\Work\Exe\mscommon.lib
|
|
|
|
!IF "$(CFG)" == "ddraw - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dspenum.cpp
|
|
DEP_CPP_DSPEN=\
|
|
"..\..\parts\mssdk\include\d3dcaps.h"\
|
|
"..\..\parts\mssdk\include\d3dtypes.h"\
|
|
"..\..\parts\mssdk\include\d3dvec.inl"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
|
|
{$(INCLUDE)}"\.\dspenum.hpp"\
|
|
{$(INCLUDE)}"\.\sfccaps.hpp"\
|
|
{$(INCLUDE)}"\.\sfcdesc.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.tpp"\
|
|
{$(INCLUDE)}"\common\except.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\dspenum.obj" : $(SOURCE) $(DEP_CPP_DSPEN) "$(INTDIR)"
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\draw.cpp
|
|
DEP_CPP_DRAW_=\
|
|
"..\..\parts\mssdk\include\d3dcaps.h"\
|
|
"..\..\parts\mssdk\include\d3dtypes.h"\
|
|
"..\..\parts\mssdk\include\d3dvec.inl"\
|
|
{$(INCLUDE)}"\.\bltfx.hpp"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
|
|
{$(INCLUDE)}"\.\devdesc.hpp"\
|
|
{$(INCLUDE)}"\.\devenum.hpp"\
|
|
{$(INCLUDE)}"\.\device3d.hpp"\
|
|
{$(INCLUDE)}"\.\direct3d.hpp"\
|
|
{$(INCLUDE)}"\.\draw.hpp"\
|
|
{$(INCLUDE)}"\.\dspenum.hpp"\
|
|
{$(INCLUDE)}"\.\error.hpp"\
|
|
{$(INCLUDE)}"\.\palette.hpp"\
|
|
{$(INCLUDE)}"\.\pixform.hpp"\
|
|
{$(INCLUDE)}"\.\sfccaps.hpp"\
|
|
{$(INCLUDE)}"\.\sfcdesc.hpp"\
|
|
{$(INCLUDE)}"\.\surface.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.tpp"\
|
|
{$(INCLUDE)}"\Common\Callback.hpp"\
|
|
{$(INCLUDE)}"\Common\Callback.tpp"\
|
|
{$(INCLUDE)}"\Common\Cbdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Cbptr.hpp"\
|
|
{$(INCLUDE)}"\common\except.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
|
|
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
|
|
{$(INCLUDE)}"\Common\Palentry.hpp"\
|
|
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
|
|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
|
|
{$(INCLUDE)}"\Common\Vhandler.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\Common\Windowsx.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)"
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\direct3d.cpp
|
|
DEP_CPP_DIREC=\
|
|
"..\..\parts\mssdk\include\d3dcaps.h"\
|
|
"..\..\parts\mssdk\include\d3dtypes.h"\
|
|
"..\..\parts\mssdk\include\d3dvec.inl"\
|
|
{$(INCLUDE)}"\.\bltfx.hpp"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
|
|
{$(INCLUDE)}"\.\devdesc.hpp"\
|
|
{$(INCLUDE)}"\.\devenum.hpp"\
|
|
{$(INCLUDE)}"\.\device3d.hpp"\
|
|
{$(INCLUDE)}"\.\direct3d.hpp"\
|
|
{$(INCLUDE)}"\.\error.hpp"\
|
|
{$(INCLUDE)}"\.\palette.hpp"\
|
|
{$(INCLUDE)}"\.\pixform.hpp"\
|
|
{$(INCLUDE)}"\.\sfccaps.hpp"\
|
|
{$(INCLUDE)}"\.\sfcdesc.hpp"\
|
|
{$(INCLUDE)}"\.\surface.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.tpp"\
|
|
{$(INCLUDE)}"\common\except.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
|
|
{$(INCLUDE)}"\Common\Palentry.hpp"\
|
|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\direct3d.obj" : $(SOURCE) $(DEP_CPP_DIREC) "$(INTDIR)"
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\palette.cpp
|
|
DEP_CPP_PALET=\
|
|
"..\..\parts\mssdk\include\d3dcaps.h"\
|
|
"..\..\parts\mssdk\include\d3dtypes.h"\
|
|
"..\..\parts\mssdk\include\d3dvec.inl"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
|
|
{$(INCLUDE)}"\.\palette.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.tpp"\
|
|
{$(INCLUDE)}"\common\except.hpp"\
|
|
{$(INCLUDE)}"\Common\Filemap.hpp"\
|
|
{$(INCLUDE)}"\Common\Filetime.hpp"\
|
|
{$(INCLUDE)}"\Common\Fixup.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
|
|
{$(INCLUDE)}"\Common\Openfile.hpp"\
|
|
{$(INCLUDE)}"\common\overlap.hpp"\
|
|
{$(INCLUDE)}"\Common\Palentry.hpp"\
|
|
{$(INCLUDE)}"\Common\Pen.hpp"\
|
|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Puredwrd.hpp"\
|
|
{$(INCLUDE)}"\Common\Purehdc.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.tpp"\
|
|
{$(INCLUDE)}"\Common\Pview.hpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
|
|
{$(INCLUDE)}"\Common\Systime.hpp"\
|
|
{$(INCLUDE)}"\Common\Types.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\palette.obj" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\drawsfc.cpp
|
|
DEP_CPP_DRAWS=\
|
|
"..\..\parts\mssdk\include\d3dcaps.h"\
|
|
"..\..\parts\mssdk\include\d3dtypes.h"\
|
|
"..\..\parts\mssdk\include\d3dvec.inl"\
|
|
{$(INCLUDE)}"\.\bltfx.hpp"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
|
|
{$(INCLUDE)}"\.\drawsfc.hpp"\
|
|
{$(INCLUDE)}"\.\error.hpp"\
|
|
{$(INCLUDE)}"\.\palette.hpp"\
|
|
{$(INCLUDE)}"\.\pixform.hpp"\
|
|
{$(INCLUDE)}"\.\rowinfo.hpp"\
|
|
{$(INCLUDE)}"\.\sfccaps.hpp"\
|
|
{$(INCLUDE)}"\.\sfcdesc.hpp"\
|
|
{$(INCLUDE)}"\.\surface.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
|
|
{$(INCLUDE)}"\Common\Math.hpp"\
|
|
{$(INCLUDE)}"\Common\Palentry.hpp"\
|
|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\drawsfc.obj" : $(SOURCE) $(DEP_CPP_DRAWS) "$(INTDIR)"
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Tmap32.asm
|
|
|
|
!IF "$(CFG)" == "ddraw - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\msvcobj
|
|
InputPath=.\Tmap32.asm
|
|
InputName=Tmap32
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
tasm32 /zi /c /ml /m3 $(InputName).asm $(IntDir)\$(InputName).obj
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\texture.cpp
|
|
|
|
!IF "$(CFG)" == "ddraw - Win32 Release"
|
|
|
|
DEP_CPP_TEXTU=\
|
|
"..\..\parts\mssdk\include\d3dcaps.h"\
|
|
"..\..\parts\mssdk\include\d3dtypes.h"\
|
|
"..\..\parts\mssdk\include\d3dvec.inl"\
|
|
{$(INCLUDE)}"\.\bltfx.hpp"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
|
|
{$(INCLUDE)}"\.\drawsfc.hpp"\
|
|
{$(INCLUDE)}"\.\error.hpp"\
|
|
{$(INCLUDE)}"\.\palette.hpp"\
|
|
{$(INCLUDE)}"\.\pixform.hpp"\
|
|
{$(INCLUDE)}"\.\rowinfo.hpp"\
|
|
{$(INCLUDE)}"\.\sfccaps.hpp"\
|
|
{$(INCLUDE)}"\.\sfcdesc.hpp"\
|
|
{$(INCLUDE)}"\.\surface.hpp"\
|
|
{$(INCLUDE)}"\.\texture.hpp"\
|
|
{$(INCLUDE)}"\common\array.hpp"\
|
|
{$(INCLUDE)}"\Common\Assert.hpp"\
|
|
{$(INCLUDE)}"\Common\Bitmap.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.tpp"\
|
|
{$(INCLUDE)}"\Common\Bmdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Bminfo.hpp"\
|
|
{$(INCLUDE)}"\Common\Boverlay.hpp"\
|
|
{$(INCLUDE)}"\Common\Callback.hpp"\
|
|
{$(INCLUDE)}"\Common\Callback.tpp"\
|
|
{$(INCLUDE)}"\Common\Cbdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Cbptr.hpp"\
|
|
{$(INCLUDE)}"\common\except.hpp"\
|
|
{$(INCLUDE)}"\Common\Fixup.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdata.tpp"\
|
|
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
|
|
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
|
|
{$(INCLUDE)}"\Common\Math.hpp"\
|
|
{$(INCLUDE)}"\Common\Palentry.hpp"\
|
|
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
|
|
{$(INCLUDE)}"\Common\Pen.hpp"\
|
|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Purebmp.hpp"\
|
|
{$(INCLUDE)}"\Common\Purehdc.hpp"\
|
|
{$(INCLUDE)}"\Common\Purepal.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.tpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
|
|
{$(INCLUDE)}"\Common\Types.hpp"\
|
|
{$(INCLUDE)}"\Common\Vector2d.hpp"\
|
|
{$(INCLUDE)}"\Common\Vhandler.hpp"\
|
|
{$(INCLUDE)}"\Common\Window.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\Common\Windowsx.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\Engine\angle.hpp"\
|
|
{$(INCLUDE)}"\Engine\angle3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Device3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Point3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Pureedge.hpp"\
|
|
{$(INCLUDE)}"\Engine\Puremap.hpp"\
|
|
{$(INCLUDE)}"\Engine\Purevsys.hpp"\
|
|
{$(INCLUDE)}"\Engine\Vector3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Viewsys.hpp"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\texture.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
|
|
|
|
DEP_CPP_TEXTU=\
|
|
"..\..\parts\mssdk\include\d3dcaps.h"\
|
|
"..\..\parts\mssdk\include\d3dtypes.h"\
|
|
"..\..\parts\mssdk\include\d3dvec.inl"\
|
|
{$(INCLUDE)}"\.\bltfx.hpp"\
|
|
{$(INCLUDE)}"\.\Ddraw.hpp"\
|
|
{$(INCLUDE)}"\.\drawsfc.hpp"\
|
|
{$(INCLUDE)}"\.\error.hpp"\
|
|
{$(INCLUDE)}"\.\palette.hpp"\
|
|
{$(INCLUDE)}"\.\pixform.hpp"\
|
|
{$(INCLUDE)}"\.\rowinfo.hpp"\
|
|
{$(INCLUDE)}"\.\sfccaps.hpp"\
|
|
{$(INCLUDE)}"\.\sfcdesc.hpp"\
|
|
{$(INCLUDE)}"\.\surface.hpp"\
|
|
{$(INCLUDE)}"\.\texture.hpp"\
|
|
{$(INCLUDE)}"\common\array.hpp"\
|
|
{$(INCLUDE)}"\Common\Assert.hpp"\
|
|
{$(INCLUDE)}"\Common\Bitmap.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.hpp"\
|
|
{$(INCLUDE)}"\Common\Block.tpp"\
|
|
{$(INCLUDE)}"\Common\Bmdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Bminfo.hpp"\
|
|
{$(INCLUDE)}"\Common\Boverlay.hpp"\
|
|
{$(INCLUDE)}"\Common\Callback.hpp"\
|
|
{$(INCLUDE)}"\Common\Callback.tpp"\
|
|
{$(INCLUDE)}"\Common\Cbdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Cbptr.hpp"\
|
|
{$(INCLUDE)}"\common\except.hpp"\
|
|
{$(INCLUDE)}"\Common\Fixup.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdata.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdata.tpp"\
|
|
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
|
|
{$(INCLUDE)}"\Common\Gdipoint.hpp"\
|
|
{$(INCLUDE)}"\Common\Guiwnd.hpp"\
|
|
{$(INCLUDE)}"\Common\Math.hpp"\
|
|
{$(INCLUDE)}"\Common\Palentry.hpp"\
|
|
{$(INCLUDE)}"\Common\Pcallbck.hpp"\
|
|
{$(INCLUDE)}"\Common\Pen.hpp"\
|
|
{$(INCLUDE)}"\Common\Point.hpp"\
|
|
{$(INCLUDE)}"\Common\Pointer.hpp"\
|
|
{$(INCLUDE)}"\Common\Purebmp.hpp"\
|
|
{$(INCLUDE)}"\Common\Purehdc.hpp"\
|
|
{$(INCLUDE)}"\Common\Purepal.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.hpp"\
|
|
{$(INCLUDE)}"\Common\Pvector.tpp"\
|
|
{$(INCLUDE)}"\Common\Rect.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
|
|
{$(INCLUDE)}"\Common\Rgbquad.hpp"\
|
|
{$(INCLUDE)}"\Common\Stdlib.hpp"\
|
|
{$(INCLUDE)}"\Common\String.hpp"\
|
|
{$(INCLUDE)}"\Common\Types.hpp"\
|
|
{$(INCLUDE)}"\Common\Vector2d.hpp"\
|
|
{$(INCLUDE)}"\Common\Vhandler.hpp"\
|
|
{$(INCLUDE)}"\Common\Window.hpp"\
|
|
{$(INCLUDE)}"\Common\Windows.hpp"\
|
|
{$(INCLUDE)}"\Common\Windowsx.hpp"\
|
|
{$(INCLUDE)}"\ddraw.h"\
|
|
{$(INCLUDE)}"\Engine\angle.hpp"\
|
|
{$(INCLUDE)}"\Engine\angle3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Device3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Point3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Pureedge.hpp"\
|
|
{$(INCLUDE)}"\Engine\Puremap.hpp"\
|
|
{$(INCLUDE)}"\Engine\Purevsys.hpp"\
|
|
{$(INCLUDE)}"\Engine\Vector3d.hpp"\
|
|
{$(INCLUDE)}"\Engine\Viewsys.hpp"\
|
|
{$(INCLUDE)}"\mssdk\include\d3d.h"\
|
|
|
|
|
|
"$(INTDIR)\texture.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\Work\Exe\msengine.lib
|
|
|
|
!IF "$(CFG)" == "ddraw - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ddraw - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|