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Work/ddraw/Msdraw.dsp
2024-08-07 09:16:27 -04:00

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# Microsoft Developer Studio Project File - Name="msdraw" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=msdraw - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Msdraw.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Msdraw.mak" CFG="msdraw - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "msdraw - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "msdraw - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "msdraw - Win32 Debug"
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# PROP Output_Dir ".\msvcobj"
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# ADD RSC /l 0x409
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# ADD BASE LIB32 /nologo
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!ENDIF
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# Name "msdraw - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\devenum.cpp
# End Source File
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SOURCE=.\direct3d.cpp
# End Source File
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SOURCE=.\drawsfc.cpp
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SOURCE=.\dspenum.cpp
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SOURCE=.\palette.cpp
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SOURCE=.\texture.cpp
# End Source File
# Begin Source File
SOURCE=.\tmap32.asm
!IF "$(CFG)" == "msdraw - Win32 Release"
!ELSEIF "$(CFG)" == "msdraw - Win32 Debug"
# Begin Custom Build
IntDir=.\msvcobj
InputPath=.\tmap32.asm
InputName=tmap32
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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SOURCE=.\devdesc.hpp
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SOURCE=.\devenum.hpp
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