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Work/nntp/NNTPTHRD.BAK
2024-08-07 09:16:27 -04:00

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#include <nntp/nntpthrd.hpp>
DWORD NNTPThread::threadHandler(ThreadMessage &someThreadMessage)
{
switch(someThreadMessage.message())
{
case ThreadMessage::TM_CREATE :
break;
case ThreadMessage::TM_DESTROY :
break;
case ThreadMessage::TM_USER :
if(MsgOpen==someThreadMessage.userDataOne())handleOpen((String*)someThreadMessage.userDataTwo());
break;
}
return FALSE;
}
void NNTPThread::handleOpen(String *pServerName)
{
ThreadMessage openMessage;
String serverName(*pServerName);
int currentPriority;
delete pServerName;
currentPriority=::GetThreadPriority(::GetCurrentThread());
::SetThreadPriority(::GetCurrentThread(),THREAD_PRIORITY_ABOVE_NORMAL);
if(callHandler(openMessage,MsgPreOpen))return;
NNTPClient::open(serverName);
openMessage.userDataOne(isConnected());
::SetThreadPriority(::GetCurrentThread(),currentPriority);
callHandler(openMessage,MsgOpen);
callHandler(openMessage,MsgPostOpen);
}