Files
Work/uudecode/Uudecode.mak
2024-08-07 09:16:27 -04:00

314 lines
9.2 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=uudecode - Win32 Debug
!MESSAGE No configuration specified. Defaulting to uudecode - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "uudecode - Win32 Release" && "$(CFG)" !=\
"uudecode - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Uudecode.mak" CFG="uudecode - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "uudecode - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "uudecode - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "uudecode - Win32 Debug"
CPP=cl.exe
RSC=rc.exe
MTL=mktyplib.exe
!IF "$(CFG)" == "uudecode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\Uudecode.dll"
CLEAN :
-@erase "$(INTDIR)\decode.obj"
-@erase "$(INTDIR)\uuencode.obj"
-@erase "$(OUTDIR)\Uudecode.dll"
-@erase "$(OUTDIR)\Uudecode.exp"
-@erase "$(OUTDIR)\Uudecode.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/Uudecode.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Uudecode.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/Uudecode.pdb" /machine:I386 /out:"$(OUTDIR)/Uudecode.dll"\
/implib:"$(OUTDIR)/Uudecode.lib"
LINK32_OBJS= \
"$(INTDIR)\decode.obj" \
"$(INTDIR)\uuencode.obj" \
"..\Exe\mscommon.lib" \
"..\Exe\uulib.lib"
"$(OUTDIR)\Uudecode.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "msvcobj"
# PROP Intermediate_Dir "msvcobj"
# PROP Target_Dir ""
OUTDIR=.\msvcobj
INTDIR=.\msvcobj
ALL : "$(OUTDIR)\Uudecode.exe"
CLEAN :
-@erase "$(INTDIR)\decode.obj"
-@erase "$(INTDIR)\uuencode.obj"
-@erase "$(OUTDIR)\Uudecode.exe"
-@erase "$(OUTDIR)\Uudecode.map"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX"windows.h" /c
CPP_PROJ=/nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
"__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX"windows.h"\
/Fo"$(INTDIR)/" /c
CPP_OBJS=.\msvcobj/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Uudecode.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /pdb:none /map /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /pdb:none\
/map:"$(INTDIR)/Uudecode.map" /debug /machine:I386\
/out:"$(OUTDIR)/Uudecode.exe"
LINK32_OBJS= \
"$(INTDIR)\decode.obj" \
"$(INTDIR)\uuencode.obj" \
"..\Exe\mscommon.lib" \
"..\Exe\uulib.lib"
"$(OUTDIR)\Uudecode.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "uudecode - Win32 Release"
# Name "uudecode - Win32 Debug"
!IF "$(CFG)" == "uudecode - Win32 Release"
!ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=\Work\Exe\mscommon.lib
!IF "$(CFG)" == "uudecode - Win32 Release"
!ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\decode.cpp
!IF "$(CFG)" == "uudecode - Win32 Release"
DEP_CPP_DECOD=\
{$(INCLUDE)}"\.\Decode.hpp"\
{$(INCLUDE)}"\.\Uuencode.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Console.hpp"\
{$(INCLUDE)}"\Common\Coord.hpp"\
{$(INCLUDE)}"\Common\except.hpp"\
{$(INCLUDE)}"\Common\Filetime.hpp"\
{$(INCLUDE)}"\Common\Finddata.hpp"\
{$(INCLUDE)}"\Common\Openfile.hpp"\
{$(INCLUDE)}"\Common\overlap.hpp"\
{$(INCLUDE)}"\Common\Scrnbuff.hpp"\
{$(INCLUDE)}"\Common\Smrect.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Systime.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
"$(INTDIR)\decode.obj" : $(SOURCE) $(DEP_CPP_DECOD) "$(INTDIR)"
!ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
DEP_CPP_DECOD=\
{$(INCLUDE)}"\.\Decode.hpp"\
{$(INCLUDE)}"\.\Uuencode.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Console.hpp"\
{$(INCLUDE)}"\Common\Coord.hpp"\
{$(INCLUDE)}"\Common\except.hpp"\
{$(INCLUDE)}"\Common\Filetime.hpp"\
{$(INCLUDE)}"\Common\Finddata.hpp"\
{$(INCLUDE)}"\Common\Openfile.hpp"\
{$(INCLUDE)}"\Common\overlap.hpp"\
{$(INCLUDE)}"\Common\Scrnbuff.hpp"\
{$(INCLUDE)}"\Common\Smrect.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Systime.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
"$(INTDIR)\decode.obj" : $(SOURCE) $(DEP_CPP_DECOD) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\uuencode.cpp
DEP_CPP_UUENC=\
{$(INCLUDE)}"\.\Uuencode.hpp"\
{$(INCLUDE)}"\Common\Block.hpp"\
{$(INCLUDE)}"\Common\Block.tpp"\
{$(INCLUDE)}"\Common\Diskinfo.hpp"\
{$(INCLUDE)}"\Common\except.hpp"\
{$(INCLUDE)}"\Common\Filemap.hpp"\
{$(INCLUDE)}"\Common\Filetime.hpp"\
{$(INCLUDE)}"\Common\Finddata.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Openfile.hpp"\
{$(INCLUDE)}"\Common\overlap.hpp"\
{$(INCLUDE)}"\Common\Profile.hpp"\
{$(INCLUDE)}"\Common\Puredwrd.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Pview.hpp"\
{$(INCLUDE)}"\Common\Stdlib.hpp"\
{$(INCLUDE)}"\Common\String.hpp"\
{$(INCLUDE)}"\Common\Systime.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\Common\Windows.hpp"\
"$(INTDIR)\uuencode.obj" : $(SOURCE) $(DEP_CPP_UUENC) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=\Work\Exe\uulib.lib
!IF "$(CFG)" == "uudecode - Win32 Release"
!ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################