Files
Work/bsptree/bsptree.mak
2024-08-07 09:12:07 -04:00

166 lines
3.5 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on bsptree.dsp
!IF "$(CFG)" == ""
CFG=bsptree - Win32 Release
!MESSAGE No configuration specified. Defaulting to bsptree - Win32 Release.
!ENDIF
!IF "$(CFG)" != "bsptree - Win32 Release" && "$(CFG)" != "bsptree - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "bsptree.mak" CFG="bsptree - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "bsptree - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "bsptree - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "bsptree - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\bsptree.lib"
CLEAN :
-@erase "$(INTDIR)\Bsptmpl.obj"
-@erase "$(INTDIR)\Rgbtree.obj"
-@erase "$(INTDIR)\Stdtmpl.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\bsptree.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /GX /D "NDEBUG" /D "STRICT" /D "WIN32" /D "_WINDOWS" /D "__FLAT__" /Fp"$(INTDIR)\bsptree.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\bsptree.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\bsptree.lib"
LIB32_OBJS= \
"$(INTDIR)\Bsptmpl.obj" \
"$(INTDIR)\Rgbtree.obj" \
"$(INTDIR)\Stdtmpl.obj"
"$(OUTDIR)\bsptree.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "bsptree - Win32 Debug"
OUTDIR=.\msvcobj
INTDIR=.\msvcobj
ALL : "..\exe\msbsp.lib"
CLEAN :
-@erase "$(INTDIR)\Bsptmpl.obj"
-@erase "$(INTDIR)\Rgbtree.obj"
-@erase "$(INTDIR)\Stdtmpl.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "..\exe\msbsp.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /Gr /MDd /GX /Zi /Od /I "\work" /I "\parts" /D "_DEBUG" /D "__FLAT__" /D "STRICT" /D "_WINDOWS" /D "WIN32" /Fp"$(INTDIR)\bsptree.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\bsptree.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"..\exe\msbsp.lib"
LIB32_OBJS= \
"$(INTDIR)\Bsptmpl.obj" \
"$(INTDIR)\Rgbtree.obj" \
"$(INTDIR)\Stdtmpl.obj"
"..\exe\msbsp.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("bsptree.dep")
!INCLUDE "bsptree.dep"
!ELSE
!MESSAGE Warning: cannot find "bsptree.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "bsptree - Win32 Release" || "$(CFG)" == "bsptree - Win32 Debug"
SOURCE=.\Bsptmpl.cpp
"$(INTDIR)\Bsptmpl.obj" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Rgbtree.cpp
"$(INTDIR)\Rgbtree.obj" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Stdtmpl.cpp
"$(INTDIR)\Stdtmpl.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF