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Work/ddraw/BLTFX.HPP
2024-08-07 09:16:27 -04:00

508 lines
11 KiB
C++

#ifndef _DDRAW_BLITEFFECTS_HPP_
#define _DDRAW_BLITEFFECTS_HPP_
#ifndef _COMMON_WINDOWS_HPP_
#include <common/windows.hpp>
#endif
#ifndef _DDRAW_DDRAW_HPP_
#include <ddraw/ddraw.hpp>
#endif
class BltEffects : private DDBLTFX
{
public:
BltEffects(void);
BltEffects(const BltEffects &someBltEffects);
BltEffects(const DDBLTFX &someDDBLTFX);
virtual ~BltEffects();
BltEffects &operator=(const BltEffects &someBltEffects);
BltEffects &operator=(const DDBLTFX &someDDBLTFX);
DWORD ddFx(void)const;
void ddFx(DWORD ddFx);
DWORD rop(void)const;
void rop(DWORD rop);
DWORD ddRop(void)const;
void ddRop(DWORD ddRop);
DWORD rotationAngle(void)const;
void rotationAngle(DWORD rotationAngle);
DWORD zBufferOpCode(void)const;
void zBufferOpCode(DWORD zBufferOpCode);
DWORD zBufferLow(void)const;
void zBufferLow(DWORD zBufferLow);
DWORD zBufferHigh(void)const;
void zBufferHigh(DWORD zBufferHigh);
DWORD zBufferBaseDest(void)const;
void zBufferBaseDest(DWORD zBufferBaseDest);
DWORD zDestConstBitDepth(void)const;
void zDestConstBitDepth(DWORD zDestConstBitDepth);
DWORD zDestConst(void)const;
void zDestConst(DWORD zDestConst);
LPDIRECTDRAWSURFACE szBufferDest(void);
void szBufferDest(LPDIRECTDRAWSURFACE lpDirectDrawSurface);
DWORD zSrcConstBitDepth(void)const;
void zSrcConstBitDepth(DWORD zSrcConstBitDepth);
DWORD zSrcConst(void)const;
void zSrcConst(DWORD zSrcConst);
LPDIRECTDRAWSURFACE szBufferSrc(void);
void szBufferSrc(LPDIRECTDRAWSURFACE lpDirectDrawSurface);
DWORD alphaEdgeBlendBitDepth(void)const;
void alphaEdgeBlendBitDepth(DWORD alphaEdgeBlendBitDepth);
DWORD alphaEdgeBlend(void)const;
void alphaEdgeBlend(DWORD alphaEdgeBlend);
DWORD alphaDestConstBitDepth(void)const;
void alphaDestConstBitDepth(DWORD alphaDestConstBitDepth);
DWORD alphaDestConst(void)const;
void alphaDestConst(DWORD alphaDestConst);
LPDIRECTDRAWSURFACE lpAlphaDest(void);
void lpAlphaDest(LPDIRECTDRAWSURFACE lpAlphaConst);
DWORD alphaSrcConstBitDepth(void)const;
void alphaSrcConstBitDepth(DWORD alphaSrcConstBitDepth);
DWORD alphaSrcConst(void)const;
void alphaSrcConst(DWORD alphaSrcConst);
LPDIRECTDRAWSURFACE alphaSrc(void);
void alphaSrc(LPDIRECTDRAWSURFACE alphaSrc);
DWORD fillColor(void)const;
void fillColor(DWORD fillColor);
DWORD fillDepth(void)const;
void fillDepth(DWORD fillDepth);
DWORD fillPixel(void)const;
void fillPixel(DWORD fillPixel);
LPDIRECTDRAWSURFACE ddsPattern(void);
void ddsPattern(LPDIRECTDRAWSURFACE ddsPattern);
const DDCOLORKEY &ckDestColorKey(void)const;
void ckDestColorKey(const DDCOLORKEY &ckDestColorKey);
const DDCOLORKEY &ckSrcColorKey(void)const;
void ckSrcColorKey(const DDCOLORKEY &ckSrcColorKey);
DDBLTFX &getDDBLTFX(void);
private:
void zeroInit(void);
};
inline
BltEffects::BltEffects(void)
{
zeroInit();
}
inline
BltEffects::BltEffects(const BltEffects &someBltEffects)
{
zeroInit();
*this=someBltEffects;
}
inline
BltEffects::BltEffects(const DDBLTFX &someDDBLTFX)
{
zeroInit();
*this=someDDBLTFX;
}
inline
BltEffects::~BltEffects()
{
}
inline
BltEffects &BltEffects::operator=(const BltEffects &someBltEffects)
{
ddFx(someBltEffects.ddFx());
rop(someBltEffects.rop());
ddRop(someBltEffects.ddRop());
rotationAngle(someBltEffects.rotationAngle());
zBufferOpCode(someBltEffects.zBufferOpCode());
zBufferLow(someBltEffects.zBufferLow());
zBufferHigh(someBltEffects.zBufferHigh());
zBufferBaseDest(someBltEffects.zBufferBaseDest());
zDestConstBitDepth(someBltEffects.zDestConstBitDepth());
zDestConst(someBltEffects.zDestConst());
zSrcConstBitDepth(someBltEffects.zSrcConstBitDepth());
zSrcConst(someBltEffects.zSrcConst());
alphaEdgeBlendBitDepth(someBltEffects.alphaEdgeBlendBitDepth());
alphaEdgeBlend(someBltEffects.alphaEdgeBlend());
alphaDestConstBitDepth(someBltEffects.alphaDestConstBitDepth());
alphaDestConst(someBltEffects.alphaDestConst());
alphaSrcConstBitDepth(someBltEffects.alphaSrcConstBitDepth());
alphaSrcConst(someBltEffects.alphaSrcConst());
fillColor(someBltEffects.fillColor());
ckDestColorKey(someBltEffects.ckDestColorKey());
ckSrcColorKey(someBltEffects.ckSrcColorKey());
return *this;
}
inline
BltEffects &BltEffects::operator=(const DDBLTFX &someDDBLTFX)
{
ddFx(someDDBLTFX.dwDDFX);
rop(someDDBLTFX.dwROP);
ddRop(someDDBLTFX.dwDDROP);
rotationAngle(someDDBLTFX.dwRotationAngle);
zBufferOpCode(someDDBLTFX.dwZBufferOpCode);
zBufferLow(someDDBLTFX.dwZBufferLow);
zBufferHigh(someDDBLTFX.dwZBufferHigh);
zBufferBaseDest(someDDBLTFX.dwZBufferBaseDest);
zDestConstBitDepth(someDDBLTFX.dwZDestConstBitDepth);
zDestConst(someDDBLTFX.dwZDestConst);
zSrcConstBitDepth(someDDBLTFX.dwZSrcConstBitDepth);
zSrcConst(someDDBLTFX.dwZSrcConst);
alphaEdgeBlendBitDepth(someDDBLTFX.dwAlphaEdgeBlendBitDepth);
alphaEdgeBlend(someDDBLTFX.dwAlphaEdgeBlend);
alphaDestConstBitDepth(someDDBLTFX.dwAlphaDestConstBitDepth);
alphaDestConst(someDDBLTFX.dwAlphaDestConst);
alphaSrcConstBitDepth(someDDBLTFX.dwAlphaSrcConstBitDepth);
alphaSrcConst(someDDBLTFX.dwAlphaSrcConst);
fillColor(someDDBLTFX.dwFillColor);
ckDestColorKey(someDDBLTFX.ddckDestColorkey);
ckSrcColorKey(someDDBLTFX.ddckDestColorkey);
return *this;
}
inline
DWORD BltEffects::ddFx(void)const
{
return DDBLTFX::dwDDFX;
}
inline
void BltEffects::ddFx(DWORD ddFx)
{
DDBLTFX::dwDDFX=ddFx;
}
inline
DWORD BltEffects::rop(void)const
{
return DDBLTFX::dwROP;
}
inline
void BltEffects::rop(DWORD rop)
{
DDBLTFX::dwROP=rop;
}
inline
DWORD BltEffects::ddRop(void)const
{
return DDBLTFX::dwDDROP;
}
inline
void BltEffects::ddRop(DWORD ddRop)
{
DDBLTFX::dwDDROP=ddRop;
}
inline
DWORD BltEffects::rotationAngle(void)const
{
return DDBLTFX::dwRotationAngle;
}
inline
void BltEffects::rotationAngle(DWORD rotationAngle)
{
DDBLTFX::dwRotationAngle=rotationAngle;
}
inline
DWORD BltEffects::zBufferOpCode(void)const
{
return DDBLTFX::dwZBufferOpCode;
}
inline
void BltEffects::zBufferOpCode(DWORD zBufferOpCode)
{
DDBLTFX::dwZBufferOpCode=zBufferOpCode;
}
inline
DWORD BltEffects::zBufferLow(void)const
{
return DDBLTFX::dwZBufferLow;
}
inline
void BltEffects::zBufferLow(DWORD zBufferLow)
{
DDBLTFX::dwZBufferLow=zBufferLow;
}
inline
DWORD BltEffects::zBufferHigh(void)const
{
return DDBLTFX::dwZBufferHigh;
}
inline
void BltEffects::zBufferHigh(DWORD zBufferHigh)
{
DDBLTFX::dwZBufferHigh=zBufferHigh;
}
inline
DWORD BltEffects::zBufferBaseDest(void)const
{
return DDBLTFX::dwZBufferBaseDest;
}
inline
void BltEffects::zBufferBaseDest(DWORD zBufferBaseDest)
{
DDBLTFX::dwZBufferBaseDest=zBufferBaseDest;
}
inline
DWORD BltEffects::zDestConstBitDepth(void)const
{
return DDBLTFX::dwZDestConstBitDepth;
}
inline
void BltEffects::zDestConstBitDepth(DWORD zDestConstBitDepth)
{
DDBLTFX::dwZDestConstBitDepth=zDestConstBitDepth;
}
inline
DWORD BltEffects::zDestConst(void)const
{
return DDBLTFX::dwZDestConst;
}
inline
void BltEffects::zDestConst(DWORD zDestConst)
{
DDBLTFX::dwZDestConst=zDestConst;
}
inline
LPDIRECTDRAWSURFACE BltEffects::szBufferDest(void)
{
return DDBLTFX::lpDDSZBufferDest;
}
inline
void BltEffects::szBufferDest(LPDIRECTDRAWSURFACE lpDirectDrawSurface)
{
DDBLTFX::lpDDSZBufferDest=lpDirectDrawSurface;
}
inline
DWORD BltEffects::zSrcConstBitDepth(void)const
{
return DDBLTFX::dwZSrcConstBitDepth;
}
inline
void BltEffects::zSrcConstBitDepth(DWORD zSrcConstBitDepth)
{
DDBLTFX::dwZSrcConstBitDepth=zSrcConstBitDepth;
}
inline
DWORD BltEffects::zSrcConst(void)const
{
return DDBLTFX::dwZSrcConst;
}
inline
void BltEffects::zSrcConst(DWORD zSrcConst)
{
DDBLTFX::dwZSrcConst;
}
inline
LPDIRECTDRAWSURFACE BltEffects::szBufferSrc(void)
{
return DDBLTFX::lpDDSZBufferSrc;
}
inline
void BltEffects::szBufferSrc(LPDIRECTDRAWSURFACE lpDirectDrawSurface)
{
DDBLTFX::lpDDSZBufferSrc=lpDirectDrawSurface;
}
inline
DWORD BltEffects::alphaEdgeBlendBitDepth(void)const
{
return DDBLTFX::dwAlphaEdgeBlendBitDepth;
}
inline
void BltEffects::alphaEdgeBlendBitDepth(DWORD alphaEdgeBlendBitDepth)
{
DDBLTFX::dwAlphaEdgeBlendBitDepth=alphaEdgeBlendBitDepth;
}
inline
DWORD BltEffects::alphaEdgeBlend(void)const
{
return DDBLTFX::dwAlphaEdgeBlend;
}
inline
void BltEffects::alphaEdgeBlend(DWORD alphaEdgeBlend)
{
DDBLTFX::dwAlphaEdgeBlend=alphaEdgeBlend;
}
inline
DWORD BltEffects::alphaDestConstBitDepth(void)const
{
return DDBLTFX::dwAlphaDestConstBitDepth;
}
inline
void BltEffects::alphaDestConstBitDepth(DWORD alphaDestConstBitDepth)
{
DDBLTFX::dwAlphaDestConstBitDepth=alphaDestConstBitDepth;
}
inline
DWORD BltEffects::alphaDestConst(void)const
{
return DDBLTFX::dwAlphaDestConst;
}
inline
void BltEffects::alphaDestConst(DWORD alphaDestConst)
{
DDBLTFX::dwAlphaDestConst=alphaDestConst;
}
inline
LPDIRECTDRAWSURFACE BltEffects::lpAlphaDest(void)
{
return DDBLTFX::lpDDSAlphaDest;
}
inline
void BltEffects::lpAlphaDest(LPDIRECTDRAWSURFACE lpAlphaConst)
{
DDBLTFX::lpDDSAlphaDest=lpAlphaConst;
}
inline
DWORD BltEffects::alphaSrcConstBitDepth(void)const
{
return DDBLTFX::dwAlphaSrcConstBitDepth;
}
inline
void BltEffects::alphaSrcConstBitDepth(DWORD alphaSrcConstBitDepth)
{
DDBLTFX::dwAlphaSrcConstBitDepth=alphaSrcConstBitDepth;
}
inline
DWORD BltEffects::alphaSrcConst(void)const
{
return DDBLTFX::dwAlphaSrcConst;
}
inline
void BltEffects::alphaSrcConst(DWORD alphaSrcConst)
{
DDBLTFX::dwAlphaSrcConst=alphaSrcConst;
}
inline
LPDIRECTDRAWSURFACE BltEffects::alphaSrc(void)
{
return DDBLTFX::lpDDSAlphaSrc;
}
inline
void BltEffects::alphaSrc(LPDIRECTDRAWSURFACE alphaSrc)
{
DDBLTFX::lpDDSAlphaSrc=alphaSrc;
}
inline
DWORD BltEffects::fillColor(void)const
{
return DDBLTFX::dwFillColor;
}
inline
void BltEffects::fillColor(DWORD fillColor)
{
DDBLTFX::dwFillColor=fillColor;
}
inline
DWORD BltEffects::fillDepth(void)const
{
return DDBLTFX::dwFillDepth;
}
inline
void BltEffects::fillDepth(DWORD fillDepth)
{
DDBLTFX::dwFillDepth=fillDepth;
}
inline
DWORD BltEffects::fillPixel(void)const
{
return DDBLTFX::dwFillPixel;
}
inline
void BltEffects::fillPixel(DWORD fillPixel)
{
DDBLTFX::dwFillPixel=fillPixel;
}
inline
LPDIRECTDRAWSURFACE BltEffects::ddsPattern(void)
{
return DDBLTFX::lpDDSPattern;
}
inline
void BltEffects::ddsPattern(LPDIRECTDRAWSURFACE ddsPattern)
{
DDBLTFX::lpDDSPattern=ddsPattern;
}
inline
const DDCOLORKEY &BltEffects::ckDestColorKey(void)const
{
return DDBLTFX::ddckDestColorkey;
}
inline
void BltEffects::ckDestColorKey(const DDCOLORKEY &ckDestColorKey)
{
DDBLTFX::ddckDestColorkey=ckDestColorKey;
}
inline
const DDCOLORKEY &BltEffects::ckSrcColorKey(void)const
{
return DDBLTFX::ddckSrcColorkey;
}
inline
void BltEffects::ckSrcColorKey(const DDCOLORKEY &ckSrcColorKey)
{
DDBLTFX::ddckSrcColorkey=ckSrcColorKey;
}
inline
DDBLTFX &BltEffects::getDDBLTFX(void)
{
return (DDBLTFX&)*this;
}
inline
void BltEffects::zeroInit(void)
{
::memset(&getDDBLTFX(),0,sizeof(DDBLTFX));
DDBLTFX::dwSize=sizeof(DDBLTFX);
}
#endif