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Work/engine/TEXTURE.HPP
2024-08-07 09:16:27 -04:00

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1.7 KiB
C++

#ifndef _ENGINE_TEXTURE_HPP_
#define _ENGINE_TEXTURE_HPP_
#ifndef _COMMON_VECTOR2D_HPP_
#include <common/vector2d.hpp>
#endif
#ifndef _ENGINE_VECTOR3D_HPP_
#include <engine/vector3d.hpp>
#endif
#ifndef _ENGINE_DEVICE3D_HPP_
#include <engine/device3d.hpp>
#endif
#ifndef _ENGINE_PUREEDGE_HPP_
#include <engine/pureedge.hpp>
#endif
#ifndef _ENGINE_PUREMAP_HPP_
#include <engine/puremap.hpp>
#endif
#ifndef _ENGINE_ASMUTIL_HPP_
#include <engine/asmutil.hpp>
#endif
class DIBitmap;
class Bitmap;
class Triangle3D;
class DIB3D;
class Texture
{
public:
enum TriMap{MapCenter,MapLowerLeft,MapUpperRight};
typedef void (Texture::*PMFI)(long pixelPoint,long imagePoint);
Texture(const Vector3D &dstPoints,Bitmap &textureBitmap,DIB3D &displayBitmap);
Texture(const Vector3D &dstPoints,Bitmap &textureBitmap,Bitmap &displayBitmap,Device3D &displayDevice);
Texture(const Vector3D &dstPoints,Bitmap &textureBitmap,DIBitmap &displayBitmap,Device3D &displayDevice);
Texture(const Vector2D &dstPoints,Bitmap &textureBitmap,DIBitmap &displayBitmap);
Texture(const Triangle3D &angle3D,Bitmap &textureBitmap,DIBitmap &displayBitmap,Device3D &displayDevice,TriMap triMap=MapCenter);
virtual ~Texture();
void mapTexture(void);
private:
enum EdgeType{LeftEdge=-1,RightEdge=1};
Texture &operator=(const Texture &someTexture);
PureEdge mLeftEdge;
PureEdge mRightEdge;
PureMap mEdgeMap;
Vector2D mTexturePoints;
Vector2D mDstPoints2D;
Vector3D mDstPoints3D;
};
inline
Texture &Texture::operator=(const Texture &/*someTexture*/)
{ // undefined
return *this;
}
inline
Texture::~Texture()
{
}
inline
void Texture::mapTexture(void)
{
::initEdge(LeftEdge,&mLeftEdge);
::initEdge(RightEdge,&mRightEdge);
::mapTexture(&mEdgeMap);
}
#endif