Files
Work/imagelst/FTREE.MAK
2024-08-07 09:16:27 -04:00

209 lines
6.3 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == ""
CFG=Ftree - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Ftree - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Ftree - Win32 Release" && "$(CFG)" != "Ftree - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Ftree.mak" CFG="Ftree - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Ftree - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Ftree - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Ftree - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
OUTDIR=.
INTDIR=.
ALL : "$(OUTDIR)\Ftree.exe"
CLEAN :
-@erase "$(INTDIR)\Ftree.obj"
-@erase "$(OUTDIR)\Ftree.exe"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
/Fp"Ftree.pch" /YX /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Ftree.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:console /incremental:no\
/pdb:"$(OUTDIR)/Ftree.pdb" /machine:I386 /out:"$(OUTDIR)/Ftree.exe"
LINK32_OBJS= \
"$(INTDIR)\Ftree.obj"
"$(OUTDIR)\Ftree.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Ftree - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
OUTDIR=.
INTDIR=.
ALL : "$(OUTDIR)\Ftree.exe"
CLEAN :
-@erase "$(INTDIR)\Ftree.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\Ftree.exe"
-@erase "$(OUTDIR)\Ftree.ilk"
-@erase "$(OUTDIR)\Ftree.pdb"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
/Fp"Ftree.pch" /YX /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Ftree.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:console /incremental:yes\
/pdb:"$(OUTDIR)/Ftree.pdb" /debug /machine:I386 /out:"$(OUTDIR)/Ftree.exe"
LINK32_OBJS= \
"$(INTDIR)\Ftree.obj"
"$(OUTDIR)\Ftree.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c.obj:
$(CPP) $(CPP_PROJ) $<
.cpp.obj:
$(CPP) $(CPP_PROJ) $<
.cxx.obj:
$(CPP) $(CPP_PROJ) $<
.c.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "Ftree - Win32 Release"
# Name "Ftree - Win32 Debug"
!IF "$(CFG)" == "Ftree - Win32 Release"
!ELSEIF "$(CFG)" == "Ftree - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\Ftree.cpp
DEP_CPP_FTREE=\
{$(INCLUDE)}"\.\draginfo.hpp"\
{$(INCLUDE)}"\.\ftree.hpp"\
{$(INCLUDE)}"\.\hittest.hpp"\
{$(INCLUDE)}"\.\imagelst.hpp"\
{$(INCLUDE)}"\.\treeview.hpp"\
{$(INCLUDE)}"\.\tvinsert.hpp"\
{$(INCLUDE)}"\.\tvitem.hpp"\
{$(INCLUDE)}"\common\assert.hpp"\
{$(INCLUDE)}"\common\block.hpp"\
{$(INCLUDE)}"\common\block.tpp"\
{$(INCLUDE)}"\common\callback.hpp"\
{$(INCLUDE)}"\common\callback.tpp"\
{$(INCLUDE)}"\common\cbdata.hpp"\
{$(INCLUDE)}"\common\cbptr.hpp"\
{$(INCLUDE)}"\common\commctrl.hpp"\
{$(INCLUDE)}"\common\dwindow.hpp"\
{$(INCLUDE)}"\common\fixup.hpp"\
{$(INCLUDE)}"\common\gdata.hpp"\
{$(INCLUDE)}"\common\gdata.tpp"\
{$(INCLUDE)}"\common\gdiobj.hpp"\
{$(INCLUDE)}"\common\iconinfo.hpp"\
{$(INCLUDE)}"\common\instance.hpp"\
{$(INCLUDE)}"\common\pcallbck.hpp"\
{$(INCLUDE)}"\common\pen.hpp"\
{$(INCLUDE)}"\common\point.hpp"\
{$(INCLUDE)}"\common\purebmp.hpp"\
{$(INCLUDE)}"\common\purehdc.hpp"\
{$(INCLUDE)}"\common\pureicon.hpp"\
{$(INCLUDE)}"\common\pvector.hpp"\
{$(INCLUDE)}"\common\pvector.tpp"\
{$(INCLUDE)}"\common\rect.hpp"\
{$(INCLUDE)}"\common\rgbcolor.hpp"\
{$(INCLUDE)}"\common\stdlib.hpp"\
{$(INCLUDE)}"\common\string.hpp"\
{$(INCLUDE)}"\common\types.hpp"\
{$(INCLUDE)}"\common\vhandler.hpp"\
{$(INCLUDE)}"\common\window.hpp"\
{$(INCLUDE)}"\common\windows.hpp"\
{$(INCLUDE)}"\common\windowsx.hpp"\
"$(INTDIR)\Ftree.obj" : $(SOURCE) $(DEP_CPP_FTREE) "$(INTDIR)"
# End Source File
# End Target
# End Project
################################################################################