209 lines
6.3 KiB
Makefile
209 lines
6.3 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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!IF "$(CFG)" == ""
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CFG=Ftree - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Ftree - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "Ftree - Win32 Release" && "$(CFG)" != "Ftree - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Ftree.mak" CFG="Ftree - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Ftree - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Ftree - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Ftree - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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OUTDIR=.
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INTDIR=.
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ALL : "$(OUTDIR)\Ftree.exe"
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CLEAN :
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-@erase "$(INTDIR)\Ftree.obj"
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-@erase "$(OUTDIR)\Ftree.exe"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
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/Fp"Ftree.pch" /YX /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/Ftree.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:console /incremental:no\
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/pdb:"$(OUTDIR)/Ftree.pdb" /machine:I386 /out:"$(OUTDIR)/Ftree.exe"
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LINK32_OBJS= \
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"$(INTDIR)\Ftree.obj"
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"$(OUTDIR)\Ftree.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Ftree - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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OUTDIR=.
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INTDIR=.
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ALL : "$(OUTDIR)\Ftree.exe"
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CLEAN :
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-@erase "$(INTDIR)\Ftree.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\Ftree.exe"
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-@erase "$(OUTDIR)\Ftree.ilk"
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-@erase "$(OUTDIR)\Ftree.pdb"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
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/Fp"Ftree.pch" /YX /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/Ftree.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:console /incremental:yes\
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/pdb:"$(OUTDIR)/Ftree.pdb" /debug /machine:I386 /out:"$(OUTDIR)/Ftree.exe"
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LINK32_OBJS= \
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"$(INTDIR)\Ftree.obj"
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"$(OUTDIR)\Ftree.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx.obj:
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$(CPP) $(CPP_PROJ) $<
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.c.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "Ftree - Win32 Release"
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# Name "Ftree - Win32 Debug"
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!IF "$(CFG)" == "Ftree - Win32 Release"
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!ELSEIF "$(CFG)" == "Ftree - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\Ftree.cpp
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DEP_CPP_FTREE=\
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{$(INCLUDE)}"\.\draginfo.hpp"\
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{$(INCLUDE)}"\.\ftree.hpp"\
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{$(INCLUDE)}"\.\hittest.hpp"\
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{$(INCLUDE)}"\.\imagelst.hpp"\
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{$(INCLUDE)}"\.\treeview.hpp"\
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{$(INCLUDE)}"\.\tvinsert.hpp"\
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{$(INCLUDE)}"\.\tvitem.hpp"\
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{$(INCLUDE)}"\common\assert.hpp"\
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{$(INCLUDE)}"\common\block.hpp"\
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{$(INCLUDE)}"\common\block.tpp"\
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{$(INCLUDE)}"\common\callback.hpp"\
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{$(INCLUDE)}"\common\callback.tpp"\
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{$(INCLUDE)}"\common\cbdata.hpp"\
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{$(INCLUDE)}"\common\cbptr.hpp"\
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{$(INCLUDE)}"\common\commctrl.hpp"\
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{$(INCLUDE)}"\common\dwindow.hpp"\
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{$(INCLUDE)}"\common\fixup.hpp"\
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{$(INCLUDE)}"\common\gdata.hpp"\
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{$(INCLUDE)}"\common\gdata.tpp"\
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{$(INCLUDE)}"\common\gdiobj.hpp"\
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{$(INCLUDE)}"\common\iconinfo.hpp"\
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{$(INCLUDE)}"\common\instance.hpp"\
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{$(INCLUDE)}"\common\pcallbck.hpp"\
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{$(INCLUDE)}"\common\pen.hpp"\
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{$(INCLUDE)}"\common\point.hpp"\
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{$(INCLUDE)}"\common\purebmp.hpp"\
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{$(INCLUDE)}"\common\purehdc.hpp"\
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{$(INCLUDE)}"\common\pureicon.hpp"\
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{$(INCLUDE)}"\common\pvector.hpp"\
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{$(INCLUDE)}"\common\pvector.tpp"\
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{$(INCLUDE)}"\common\rect.hpp"\
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{$(INCLUDE)}"\common\rgbcolor.hpp"\
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{$(INCLUDE)}"\common\stdlib.hpp"\
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{$(INCLUDE)}"\common\string.hpp"\
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{$(INCLUDE)}"\common\types.hpp"\
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{$(INCLUDE)}"\common\vhandler.hpp"\
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{$(INCLUDE)}"\common\window.hpp"\
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{$(INCLUDE)}"\common\windows.hpp"\
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{$(INCLUDE)}"\common\windowsx.hpp"\
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"$(INTDIR)\Ftree.obj" : $(SOURCE) $(DEP_CPP_FTREE) "$(INTDIR)"
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# End Source File
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# End Target
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# End Project
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################################################################################
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