70 lines
1.1 KiB
C++
70 lines
1.1 KiB
C++
#ifndef _PROTO_VIEWPOINT_HPP_
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#define _PROTO_VIEWPOINT_HPP_
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#ifndef _ENGINE_POINT3D_HPP_
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#include <engine/point3d.hpp>
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#endif
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class ViewPoint
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{
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public:
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ViewPoint(void);
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ViewPoint(const ViewPoint &viewPoint);
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virtual ~ViewPoint();
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ViewPoint &operator=(const ViewPoint &viewPoint);
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Point3D &viewPos(void);
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void viewPos(const Point3D &viewPos);
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Point3D &viewAngle(void);
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void viewAngle(const Point3D &viewAngle);
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private:
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Point3D mViewPosition;
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Point3D mViewAngle;
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};
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inline
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ViewPoint::ViewPoint(void)
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{
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}
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inline
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ViewPoint::ViewPoint(const ViewPoint &viewPoint)
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{
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*this=viewPoint;
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}
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inline
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ViewPoint::~ViewPoint()
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{
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}
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inline
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ViewPoint &ViewPoint::operator=(const ViewPoint &viewPoint)
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{
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mViewPosition=viewPoint.mViewPosition;
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mViewAngle=viewPoint.mViewAngle;
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return *this;
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}
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inline
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Point3D &ViewPoint::viewPos(void)
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{
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return mViewPosition;
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}
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inline
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void ViewPoint::viewPos(const Point3D &viewPos)
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{
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mViewPosition=viewPos;
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}
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inline
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Point3D &ViewPoint::viewAngle(void)
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{
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return mViewAngle;
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}
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inline
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void ViewPoint::viewAngle(const Point3D &viewAngle)
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{
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mViewAngle=viewAngle;
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}
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#endif |