331 lines
8.7 KiB
Plaintext
331 lines
8.7 KiB
Plaintext
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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!IF "$(CFG)" == ""
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CFG=bsptree - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to bsptree - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "bsptree - Win32 Release" && "$(CFG)" !=\
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"bsptree - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Bsptree.mak" CFG="bsptree - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "bsptree - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "bsptree - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "bsptree - Win32 Debug"
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CPP=cl.exe
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!IF "$(CFG)" == "bsptree - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\Bsptree.lib"
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CLEAN :
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-@erase "$(INTDIR)\Bsptmpl.obj"
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-@erase "$(INTDIR)\Rgbtree.obj"
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-@erase "$(INTDIR)\Stdtmpl.obj"
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-@erase "$(OUTDIR)\Bsptree.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/Bsptree.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/Bsptree.bsc"
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BSC32_SBRS= \
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)/Bsptree.lib"
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LIB32_OBJS= \
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"$(INTDIR)\Bsptmpl.obj" \
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"$(INTDIR)\Rgbtree.obj" \
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"$(INTDIR)\Stdtmpl.obj"
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"$(OUTDIR)\Bsptree.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "bsptree - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "msvcobj"
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# PROP Intermediate_Dir "msvcobj"
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# PROP Target_Dir ""
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OUTDIR=.\msvcobj
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INTDIR=.\msvcobj
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ALL : "..\exe\msbsp.lib"
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CLEAN :
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-@erase "$(INTDIR)\Bsptmpl.obj"
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-@erase "$(INTDIR)\Rgbtree.obj"
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-@erase "$(INTDIR)\Stdtmpl.obj"
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-@erase "..\exe\msbsp.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MTd /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX /c
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CPP_PROJ=/nologo /MTd /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
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"__FLAT__" /D "STRICT" /Fp"c:\work\exe\msvc42.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\msvcobj/
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CPP_SBRS=.\.
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/Bsptree.bsc"
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BSC32_SBRS= \
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\exe\msbsp.lib"
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LIB32_FLAGS=/nologo /out:"..\exe\msbsp.lib"
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LIB32_OBJS= \
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"$(INTDIR)\Bsptmpl.obj" \
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"$(INTDIR)\Rgbtree.obj" \
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"$(INTDIR)\Stdtmpl.obj"
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"..\exe\msbsp.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "bsptree - Win32 Release"
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# Name "bsptree - Win32 Debug"
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!IF "$(CFG)" == "bsptree - Win32 Release"
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!ELSEIF "$(CFG)" == "bsptree - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\Stdtmpl.cpp
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!IF "$(CFG)" == "bsptree - Win32 Release"
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DEP_CPP_STDTM=\
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{$(INCLUDE)}"\.\Btree.hpp"\
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{$(INCLUDE)}"\.\Btree.tpp"\
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{$(INCLUDE)}"\.\Treenode.hpp"\
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{$(INCLUDE)}"\.\Treenode.tpp"\
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{$(INCLUDE)}"\Common\array.hpp"\
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{$(INCLUDE)}"\Common\Assert.hpp"\
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{$(INCLUDE)}"\Common\Block.hpp"\
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{$(INCLUDE)}"\Common\Block.tpp"\
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{$(INCLUDE)}"\Common\except.hpp"\
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{$(INCLUDE)}"\Common\Fixup.hpp"\
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{$(INCLUDE)}"\Common\Pointer.hpp"\
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{$(INCLUDE)}"\Common\Pvector.hpp"\
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{$(INCLUDE)}"\Common\Pvector.tpp"\
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{$(INCLUDE)}"\Common\Stdlib.hpp"\
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{$(INCLUDE)}"\Common\String.hpp"\
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{$(INCLUDE)}"\Common\Types.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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"$(INTDIR)\Stdtmpl.obj" : $(SOURCE) $(DEP_CPP_STDTM) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "bsptree - Win32 Debug"
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DEP_CPP_STDTM=\
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{$(INCLUDE)}"\.\Btree.hpp"\
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{$(INCLUDE)}"\.\Btree.tpp"\
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{$(INCLUDE)}"\.\Treenode.hpp"\
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{$(INCLUDE)}"\.\Treenode.tpp"\
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{$(INCLUDE)}"\Common\array.hpp"\
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{$(INCLUDE)}"\Common\Assert.hpp"\
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{$(INCLUDE)}"\Common\Block.hpp"\
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{$(INCLUDE)}"\Common\Block.tpp"\
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{$(INCLUDE)}"\Common\except.hpp"\
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{$(INCLUDE)}"\Common\Fixup.hpp"\
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{$(INCLUDE)}"\Common\Pointer.hpp"\
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{$(INCLUDE)}"\Common\Pvector.hpp"\
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{$(INCLUDE)}"\Common\Pvector.tpp"\
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{$(INCLUDE)}"\Common\String.hpp"\
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{$(INCLUDE)}"\Common\Types.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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"$(INTDIR)\Stdtmpl.obj" : $(SOURCE) $(DEP_CPP_STDTM) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\Rgbtree.cpp
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!IF "$(CFG)" == "bsptree - Win32 Release"
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DEP_CPP_RGBTR=\
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{$(INCLUDE)}"\.\Btree.hpp"\
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{$(INCLUDE)}"\.\Btree.tpp"\
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{$(INCLUDE)}"\.\Colorkey.hpp"\
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{$(INCLUDE)}"\.\Rgbndx.hpp"\
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{$(INCLUDE)}"\.\Rgbstack.hpp"\
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{$(INCLUDE)}"\.\Rgbtree.hpp"\
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{$(INCLUDE)}"\.\Treendex.hpp"\
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{$(INCLUDE)}"\.\Treenode.hpp"\
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{$(INCLUDE)}"\.\Treenode.tpp"\
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{$(INCLUDE)}"\Common\array.hpp"\
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{$(INCLUDE)}"\Common\Assert.hpp"\
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{$(INCLUDE)}"\Common\Block.hpp"\
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{$(INCLUDE)}"\Common\Block.tpp"\
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{$(INCLUDE)}"\Common\except.hpp"\
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{$(INCLUDE)}"\Common\Fixup.hpp"\
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{$(INCLUDE)}"\Common\Palentry.hpp"\
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{$(INCLUDE)}"\Common\Pointer.hpp"\
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{$(INCLUDE)}"\Common\Pvector.hpp"\
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{$(INCLUDE)}"\Common\Pvector.tpp"\
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{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
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{$(INCLUDE)}"\Common\Types.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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"$(INTDIR)\Rgbtree.obj" : $(SOURCE) $(DEP_CPP_RGBTR) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "bsptree - Win32 Debug"
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DEP_CPP_RGBTR=\
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{$(INCLUDE)}"\.\Btree.hpp"\
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{$(INCLUDE)}"\.\Btree.tpp"\
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{$(INCLUDE)}"\.\Colorkey.hpp"\
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{$(INCLUDE)}"\.\Rgbndx.hpp"\
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{$(INCLUDE)}"\.\Rgbstack.hpp"\
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{$(INCLUDE)}"\.\Rgbtree.hpp"\
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{$(INCLUDE)}"\.\Treendex.hpp"\
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{$(INCLUDE)}"\.\Treenode.hpp"\
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{$(INCLUDE)}"\.\Treenode.tpp"\
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{$(INCLUDE)}"\Common\array.hpp"\
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{$(INCLUDE)}"\Common\Assert.hpp"\
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{$(INCLUDE)}"\Common\Block.hpp"\
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{$(INCLUDE)}"\Common\Block.tpp"\
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{$(INCLUDE)}"\Common\except.hpp"\
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{$(INCLUDE)}"\Common\Fixup.hpp"\
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{$(INCLUDE)}"\Common\Palentry.hpp"\
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{$(INCLUDE)}"\Common\Pointer.hpp"\
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{$(INCLUDE)}"\Common\Pvector.hpp"\
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{$(INCLUDE)}"\Common\Pvector.tpp"\
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{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
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{$(INCLUDE)}"\Common\Types.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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"$(INTDIR)\Rgbtree.obj" : $(SOURCE) $(DEP_CPP_RGBTR) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\Bsptmpl.cpp
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DEP_CPP_BSPTM=\
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{$(INCLUDE)}"\.\Btree.hpp"\
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{$(INCLUDE)}"\.\Btree.tpp"\
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{$(INCLUDE)}"\.\Colorkey.hpp"\
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{$(INCLUDE)}"\.\Rgbndx.hpp"\
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{$(INCLUDE)}"\.\Treendex.hpp"\
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{$(INCLUDE)}"\.\Treenode.hpp"\
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{$(INCLUDE)}"\.\Treenode.tpp"\
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{$(INCLUDE)}"\Common\array.hpp"\
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{$(INCLUDE)}"\Common\Assert.hpp"\
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{$(INCLUDE)}"\Common\Block.hpp"\
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{$(INCLUDE)}"\Common\Block.tpp"\
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{$(INCLUDE)}"\Common\except.hpp"\
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{$(INCLUDE)}"\Common\Fixup.hpp"\
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{$(INCLUDE)}"\Common\Pointer.hpp"\
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{$(INCLUDE)}"\Common\Pvector.hpp"\
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{$(INCLUDE)}"\Common\Pvector.tpp"\
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{$(INCLUDE)}"\Common\Rgbcolor.hpp"\
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{$(INCLUDE)}"\Common\Types.hpp"\
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{$(INCLUDE)}"\Common\Windows.hpp"\
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"$(INTDIR)\Bsptmpl.obj" : $(SOURCE) $(DEP_CPP_BSPTM) "$(INTDIR)"
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# End Source File
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# End Target
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# End Project
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################################################################################
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