Files
CPP/sstp/socketserver.cpp
2025-12-18 09:27:37 -05:00

127 lines
3.9 KiB
C++

#include <sstp/socketserver.hpp>
#include <sstp/socketconnectionreceiver.hpp>
/// @brief Defauly constructor. This is to provide a definition for SmartPointer
/// @param port
SocketServer::SocketServer()
: mListenPort(-1), mIsOkay(false), mSocketFileDescriptor(-1)
{
}
/// @brief This will construct the socket listener. You must then call listen() to listen for connections
/// @param port
SocketServer::SocketServer(int port)
: mListenPort(port), mIsOkay(false), mSocketFileDescriptor(-1)
{
std::cout << "SocketServer()" << std::endl;
int opt=-1;
int result;
// create socket file descriptor
mSocketFileDescriptor = ::socket(AF_INET,SOCK_STREAM,0);
if(0==mSocketFileDescriptor)return;
// attach socket to port
result = ::setsockopt(mSocketFileDescriptor, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt));
if(result)
{
close();
return;
}
// bind socket to network address and port
mInternalSocketAddress.sin_family = AF_INET;
mInternalSocketAddress.sin_addr.s_addr=INADDR_ANY;
mInternalSocketAddress.sin_port = htons(mListenPort);
result = ::bind(mSocketFileDescriptor,(struct sockaddr*)&mInternalSocketAddress,sizeof(mInternalSocketAddress));
if(result)
{
close();
return;
}
mIsOkay=true;
}
/// @brief Close down the listener
SocketServer::~SocketServer()
{
std::cout << "~SocketServer" << std::endl;
std::cout << "shutdownConnectionReceivers" << std::endl;
shutdownConnectionReceivers();
std::cout << "join" << std::endl;
join(); // Then join all socket threads
std::cout << "close" << std::endl;
close(); // close the listener socket
std::cout << "~SocketServer, done" << std::endl;
}
/// @brief Join all threads
/// @param
void SocketServer::join(void)
{
for (std::thread& executionThread : mExecutionThreads)
{
if (executionThread.joinable())
{
executionThread.join();
}
}
}
/// @brief Remove object references to the connection receivers. This will force socket threads to exit and close connections
void SocketServer::shutdownConnectionReceivers()
{
mSocketConnectionReceivers.remove();
}
/// @brief returns true if we have a valid socket connection otherwise false
/// @return
bool SocketServer::isOkay(void)
{
return mIsOkay;
}
/// @brief This is the listener. It will wait for incoming connections.
/// When an incoming connection is received it will create a SocketConnectionReceiver object and call it's threadFunction
/// to handle further interactions such as transmitting a file.
void SocketServer::listen(void)
{
while(isOkay())
{
std::cout << "Listening on port " << mListenPort << std::endl;
int result = ::listen(mSocketFileDescriptor, MAX_CONNECTIONS);
if(result)
{
std::cout << "Error listening on port " << mListenPort << std::endl;
close();
return;
}
struct sockaddr_in internalSocketAddress;
socklen_t addressLength = sizeof(internalSocketAddress);
int socket = ::accept(mSocketFileDescriptor, (struct sockaddr*)&internalSocketAddress, &addressLength);
if(result)
{
std::cout << "Error accepting connection " << mListenPort << std::endl;
close();
return;
}
mSocketConnectionReceivers.insert(SmartPointer<SocketConnectionReceiver>());
SmartPointer<SocketConnectionReceiver> &pSocketConnectionReceiver = mSocketConnectionReceivers[mSocketConnectionReceivers.size()-1];
pSocketConnectionReceiver = ::new SocketConnectionReceiver(socket, internalSocketAddress);
pSocketConnectionReceiver.disposition(PointerDisposition::Delete);
mExecutionThreads.push_back(std::thread(&SocketConnectionReceiver::threadFunction, *pSocketConnectionReceiver, 0));
}
}
/// @brief Shut down the listener socket
/// @param
void SocketServer::close(void)
{
if(-1==mSocketFileDescriptor)return;
std::cout << "SocketServer::close, closing socket" << std::endl;
::close(mSocketFileDescriptor);
mSocketFileDescriptor=-1;
}