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Work/ddraw/MSDRAW.MAK
2024-08-07 09:16:27 -04:00

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Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
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DEP_CPP_DIREC=\
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################################################################################
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{$(INCLUDE)}"\Engine\Purevsys.hpp"\
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DEP_CPP_TEXTU=\
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{$(INCLUDE)}"\.\ddraw.hpp"\
{$(INCLUDE)}"\.\drawsfc.hpp"\
{$(INCLUDE)}"\.\error.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
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################################################################################
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{$(INCLUDE)}"\Common\Filemap.hpp"\
{$(INCLUDE)}"\Common\Filetime.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\common\gdipoint.hpp"\
{$(INCLUDE)}"\Common\Openfile.hpp"\
{$(INCLUDE)}"\common\overlap.hpp"\
{$(INCLUDE)}"\common\palentry.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\common\pointer.hpp"\
{$(INCLUDE)}"\Common\Puredwrd.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Pview.hpp"\
{$(INCLUDE)}"\common\rect.hpp"\
{$(INCLUDE)}"\common\rgbcolor.hpp"\
{$(INCLUDE)}"\common\stdlib.hpp"\
{$(INCLUDE)}"\common\string.hpp"\
{$(INCLUDE)}"\Common\Systime.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\common\windows.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\palette.obj" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
!ELSEIF "$(CFG)" == "msdraw - Win32 Debug"
DEP_CPP_PALET=\
"..\..\parts\mssdk\include\d3dcaps.h"\
"..\..\parts\mssdk\include\d3dtypes.h"\
"..\..\parts\mssdk\include\d3dvec.inl"\
{$(INCLUDE)}"\.\ddraw.hpp"\
{$(INCLUDE)}"\.\palette.hpp"\
{$(INCLUDE)}"\common\block.hpp"\
{$(INCLUDE)}"\common\block.tpp"\
{$(INCLUDE)}"\common\except.hpp"\
{$(INCLUDE)}"\Common\Filemap.hpp"\
{$(INCLUDE)}"\Common\Filetime.hpp"\
{$(INCLUDE)}"\Common\Fixup.hpp"\
{$(INCLUDE)}"\Common\Gdiobj.hpp"\
{$(INCLUDE)}"\common\gdipoint.hpp"\
{$(INCLUDE)}"\Common\Openfile.hpp"\
{$(INCLUDE)}"\common\overlap.hpp"\
{$(INCLUDE)}"\common\palentry.hpp"\
{$(INCLUDE)}"\Common\Pen.hpp"\
{$(INCLUDE)}"\Common\Point.hpp"\
{$(INCLUDE)}"\common\pointer.hpp"\
{$(INCLUDE)}"\Common\Puredwrd.hpp"\
{$(INCLUDE)}"\Common\Purehdc.hpp"\
{$(INCLUDE)}"\Common\Pvector.hpp"\
{$(INCLUDE)}"\Common\Pvector.tpp"\
{$(INCLUDE)}"\Common\Pview.hpp"\
{$(INCLUDE)}"\common\rect.hpp"\
{$(INCLUDE)}"\common\rgbcolor.hpp"\
{$(INCLUDE)}"\common\stdlib.hpp"\
{$(INCLUDE)}"\common\string.hpp"\
{$(INCLUDE)}"\Common\Systime.hpp"\
{$(INCLUDE)}"\Common\Types.hpp"\
{$(INCLUDE)}"\common\windows.hpp"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\mssdk\include\d3d.h"\
"$(INTDIR)\palette.obj" : $(SOURCE) $(DEP_CPP_PALET) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\tmap32.asm
!IF "$(CFG)" == "msdraw - Win32 Release"
!ELSEIF "$(CFG)" == "msdraw - Win32 Debug"
# Begin Custom Build
IntDir=.\msvcobj
InputPath=.\tmap32.asm
InputName=tmap32
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
tasm32 /zi /c /ml /m3 $(InputName).asm $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project
################################################################################