Files
Work/uudecode/MASM/DECODE.MAK
2024-08-07 09:16:27 -04:00

229 lines
5.4 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
!IF "$(CFG)" == ""
CFG=decode - Win32 Debug
!MESSAGE No configuration specified. Defaulting to decode - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "decode - Win32 Release" && "$(CFG)" != "decode - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "decode.mak" CFG="decode - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "decode - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "decode - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "decode - Win32 Debug"
CPP=cl.exe
!IF "$(CFG)" == "decode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL :
CLEAN :
-@erase
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/decode.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/decode.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/decode.lib"
LIB32_OBJS= \
!ELSEIF "$(CFG)" == "decode - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "msvcobj"
# PROP Intermediate_Dir "msvcobj"
# PROP Target_Dir ""
OUTDIR=.\msvcobj
INTDIR=.\msvcobj
ALL : "..\..\exe\msuudc.lib"
CLEAN :
-@erase "..\..\exe\msuudc.lib"
-@erase ".\cfile.obj"
-@erase ".\Decode64.obj"
-@erase ".\Uudecode.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__FLAT__" /D "STRICT" /YX"windows.h" /c
CPP_PROJ=/nologo /Zp1 /MTd /Z7 /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
"__FLAT__" /D "STRICT" /Fp"$(INTDIR)/decode.pch" /YX"windows.h" /Fo"$(INTDIR)/"\
/c
CPP_OBJS=.\msvcobj/
CPP_SBRS=.\.
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/decode.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\exe\msuudc.lib"
LIB32_FLAGS=/nologo /out:"..\..\exe\msuudc.lib"
LIB32_OBJS= \
".\cfile.obj" \
".\Decode64.obj" \
".\Uudecode.obj"
"..\..\exe\msuudc.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "decode - Win32 Release"
# Name "decode - Win32 Debug"
!IF "$(CFG)" == "decode - Win32 Release"
!ELSEIF "$(CFG)" == "decode - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\Uudecode.asm
!IF "$(CFG)" == "decode - Win32 Release"
!ELSEIF "$(CFG)" == "decode - Win32 Debug"
# Begin Custom Build
InputPath=.\Uudecode.asm
InputName=Uudecode
"$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Zi /coff $(InputName).asm
# End Custom Build
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Decode64.asm
!IF "$(CFG)" == "decode - Win32 Release"
!ELSEIF "$(CFG)" == "decode - Win32 Debug"
# Begin Custom Build
InputPath=.\Decode64.asm
InputName=Decode64
"$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Zi /coff $(InputName).asm
# End Custom Build
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\cfile.asm
!IF "$(CFG)" == "decode - Win32 Release"
!ELSEIF "$(CFG)" == "decode - Win32 Debug"
# Begin Custom Build
InputPath=.\cfile.asm
InputName=cfile
"$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Zi /coff $(InputName).asm
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project
################################################################################